view src/video/uikit/SDL_uikitappdelegate.m @ 4639:f5cd4b6231ba

Added Test Directory. Touch input works in touchSimp for wacom bamboo fun on Ubuntu linux. Not yet integrated into library. Should support other touch devices and other linux distros, but not tested on anything else.
author Jim Grandpre <jim.tla@gmail.com>
date Mon, 24 May 2010 23:44:24 -0400
parents 8b03a20b320f
children 2bb1bfeee9e2
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/*
 SDL - Simple DirectMedia Layer
 Copyright (C) 1997-2009 Sam Lantinga
 
 This library is free software; you can redistribute it and/or
 modify it under the terms of the GNU Lesser General Public
 License as published by the Free Software Foundation; either
 version 2.1 of the License, or (at your option) any later version.
 
 This library is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 Lesser General Public License for more details.
 
 You should have received a copy of the GNU Lesser General Public
 License along with this library; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 
 Sam Lantinga
 slouken@libsdl.org
*/

#import "../SDL_sysvideo.h"

#import "SDL_uikitappdelegate.h"
#import "SDL_uikitopenglview.h"
#import "SDL_events_c.h"
#import "jumphack.h"

#ifdef main
#undef main
#endif

extern int SDL_main(int argc, char *argv[]);
static int forward_argc;
static char **forward_argv;

int main(int argc, char **argv) {

	int i;
	NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
	
	/* store arguments */
	forward_argc = argc;
	forward_argv = (char **)malloc(argc * sizeof(char *));
	for (i=0; i<argc; i++) {
		forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char));
		strcpy(forward_argv[i], argv[i]);
	}

	/* Give over control to run loop, SDLUIKitDelegate will handle most things from here */
	UIApplicationMain(argc, argv, NULL, @"SDLUIKitDelegate");
	
	[pool release];
	
}

@implementation SDLUIKitDelegate

/* convenience method */
+(SDLUIKitDelegate *)sharedAppDelegate {
	/* the delegate is set in UIApplicationMain(), which is garaunteed to be called before this method */
	return (SDLUIKitDelegate *)[[UIApplication sharedApplication] delegate];
}

- (id)init {
	self = [super init];
	return self;
}

- (void)postFinishLaunch {

	/* run the user's application, passing argc and argv */
	int exit_status = SDL_main(forward_argc, forward_argv);
	
	/* free the memory we used to hold copies of argc and argv */
	int i;
	for (i=0; i<forward_argc; i++) {
		free(forward_argv[i]);
	}
	free(forward_argv);	
		
	/* exit, passing the return status from the user's application */
	exit(exit_status);
}

- (void)applicationDidFinishLaunching:(UIApplication *)application {
			
	/* Set working directory to resource path */
	[[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]];
	
	[self performSelector:@selector(postFinishLaunch) withObject:nil
afterDelay:0.0];
}

- (void)applicationWillTerminate:(UIApplication *)application {
	
	SDL_SendQuit();
	 /* hack to prevent automatic termination.  See SDL_uikitevents.m for details */
	longjmp(*(jump_env()), 1);
	
}

- (void) applicationWillResignActive:(UIApplication*)application
{
    //NSLog(@"%@", NSStringFromSelector(_cmd));

    // Send every window on every screen a MINIMIZED event.
    SDL_VideoDevice *_this = SDL_GetVideoDevice();
    if (!_this) {
        return;
    }

    int i;
    for (i = 0; i < _this->num_displays; i++) {
        const SDL_VideoDisplay *display = &_this->displays[i];
        SDL_Window *window;
        for (window = display->windows; window != nil; window = window->next) {
            SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
        }
    }
}

- (void) applicationDidBecomeActive:(UIApplication*)application
{
    //NSLog(@"%@", NSStringFromSelector(_cmd));

    // Send every window on every screen a RESTORED event.
    SDL_VideoDevice *_this = SDL_GetVideoDevice();
    if (!_this) {
        return;
    }

    int i;
    for (i = 0; i < _this->num_displays; i++) {
        const SDL_VideoDisplay *display = &_this->displays[i];
        SDL_Window *window;
        for (window = display->windows; window != nil; window = window->next) {
            SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
        }
    }
}

@end