Mercurial > sdl-ios-xcode
view src/video/ps3/SDL_ps3video.h @ 4639:f5cd4b6231ba
Added Test Directory. Touch input works in touchSimp for wacom bamboo fun on Ubuntu linux. Not yet integrated into library. Should support other touch devices and other linux distros, but not tested on anything else.
author | Jim Grandpre <jim.tla@gmail.com> |
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date | Mon, 24 May 2010 23:44:24 -0400 |
parents | f7b03b6838cb |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_ps3video_h #define _SDL_ps3video_h #include "../SDL_sysvideo.h" #include "SDL_ps3spe_c.h" #include <linux/fb.h> #include <asm/ps3fb.h> /* Debugging * 0: No debug messages * 1: Video debug messages * 2: SPE debug messages * 3: Memory adresses */ #define DEBUG_LEVEL 0 #ifdef DEBUG_LEVEL #define deprintf( level, fmt, args... ) \ do \ { \ if ( (unsigned)(level) <= DEBUG_LEVEL ) \ { \ fprintf( stdout, fmt, ##args ); \ fflush( stdout ); \ } \ } while ( 0 ) #else #define deprintf( level, fmt, args... ) #endif /* Default framebuffer device on PS3 */ #define PS3DEV "/dev/fb0" /* Private display data */ typedef struct SDL_VideoData { /* Framebuffer device descriptor */ int fbdev; /* mmap'd access to fbdev */ uint8_t * frame_buffer; /* SPE threading stuff of the framebuffer */ spu_data_t * fb_thread_data; /* Framebuffer transfer data */ volatile struct fb_writer_parms_t * fb_parms __attribute__((aligned(128))); } SDL_VideoData; typedef struct SDL_DisplayModeData { unsigned long mode; //struct ps3fb_ioctl_res res; } PS3_DisplayModeData; #endif /* _SDL_ps3video_h */ /* vi: set ts=4 sw=4 expandtab: */