Mercurial > sdl-ios-xcode
view src/audio/sun/SDL_sunaudio.c @ 1228:f4a3a4129d04
From Mike Frysinger and/or Gentoo:
- libsdl-SDL_stretch-PIC.patch
ignoring the general fact of how SDL_stretch relies on executing dynamic code,
the inline asm should let gcc handle the a details for getting the actual
address for _copy_row as it will do the right thing
test case: http://dev.gentoo.org/~vapier/libsdl/sdl-stretch.tar.bz2
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 05 Jan 2006 07:20:12 +0000 |
parents | a9542c38dcdb |
children | c9b51268668f |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Allow access to a raw mixing buffer */ #include <stdlib.h> #include <stdio.h> #include <fcntl.h> #include <errno.h> #include <string.h> #ifdef __NetBSD__ #include <sys/ioctl.h> #include <sys/audioio.h> #endif #ifdef __SVR4 #include <sys/audioio.h> #else #include <sys/time.h> #include <sys/types.h> #endif #include <unistd.h> #include "SDL_endian.h" #include "SDL_audio.h" #include "SDL_audiomem.h" #include "SDL_audiodev_c.h" #include "SDL_sunaudio.h" #include "SDL_audio_c.h" #include "SDL_timer.h" /* Open the audio device for playback, and don't block if busy */ #define OPEN_FLAGS (O_WRONLY|O_NONBLOCK) /* Audio driver functions */ static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec); static void DSP_WaitAudio(_THIS); static void DSP_PlayAudio(_THIS); static Uint8 *DSP_GetAudioBuf(_THIS); static void DSP_CloseAudio(_THIS); /* Audio driver bootstrap functions */ static int Audio_Available(void) { int fd; int available; available = 0; fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 1); if ( fd >= 0 ) { available = 1; close(fd); } return(available); } static void Audio_DeleteDevice(SDL_AudioDevice *device) { free(device->hidden); free(device); } static SDL_AudioDevice *Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); if ( this ) { memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { free(this); } return(0); } memset(this->hidden, 0, (sizeof *this->hidden)); audio_fd = -1; /* Set the function pointers */ this->OpenAudio = DSP_OpenAudio; this->WaitAudio = DSP_WaitAudio; this->PlayAudio = DSP_PlayAudio; this->GetAudioBuf = DSP_GetAudioBuf; this->CloseAudio = DSP_CloseAudio; this->free = Audio_DeleteDevice; return this; } AudioBootStrap SUNAUDIO_bootstrap = { "audio", "UNIX /dev/audio interface", Audio_Available, Audio_CreateDevice }; #ifdef DEBUG_AUDIO void CheckUnderflow(_THIS) { #ifdef AUDIO_GETINFO audio_info_t info; int left; ioctl(audio_fd, AUDIO_GETINFO, &info); left = (written - info.play.samples); if ( written && (left == 0) ) { fprintf(stderr, "audio underflow!\n"); } #endif } #endif void DSP_WaitAudio(_THIS) { #ifdef AUDIO_GETINFO #define SLEEP_FUDGE 10 /* 10 ms scheduling fudge factor */ audio_info_t info; Sint32 left; ioctl(audio_fd, AUDIO_GETINFO, &info); left = (written - info.play.samples); if ( left > fragsize ) { Sint32 sleepy; sleepy = ((left - fragsize)/frequency); sleepy -= SLEEP_FUDGE; if ( sleepy > 0 ) { SDL_Delay(sleepy); } } #else fd_set fdset; FD_ZERO(&fdset); FD_SET(audio_fd, &fdset); select(audio_fd+1, NULL, &fdset, NULL, NULL); #endif } static Uint8 snd2au(int sample); void DSP_PlayAudio(_THIS) { /* Write the audio data */ if ( ulaw_only ) { /* Assuming that this->spec.freq >= 8000 Hz */ int accum, incr, pos; Uint8 *aubuf; accum = 0; incr = this->spec.freq/8; aubuf = ulaw_buf; switch (audio_fmt & 0xFF) { case 8: { Uint8 *sndbuf; sndbuf = mixbuf; for ( pos=0; pos < fragsize; ++pos ) { *aubuf = snd2au((0x80-*sndbuf)*64); accum += incr; while ( accum > 0 ) { accum -= 1000; sndbuf += 1; } aubuf += 1; } } break; case 16: { Sint16 *sndbuf; sndbuf = (Sint16 *)mixbuf; for ( pos=0; pos < fragsize; ++pos ) { *aubuf = snd2au(*sndbuf/4); accum += incr; while ( accum > 0 ) { accum -= 1000; sndbuf += 1; } aubuf += 1; } } break; } #ifdef DEBUG_AUDIO CheckUnderflow(this); #endif if ( write(audio_fd, ulaw_buf, fragsize) < 0 ) { /* Assume fatal error, for now */ this->enabled = 0; } written += fragsize; } else { #ifdef DEBUG_AUDIO CheckUnderflow(this); #endif if ( write(audio_fd, mixbuf, this->spec.size) < 0 ) { /* Assume fatal error, for now */ this->enabled = 0; } written += fragsize; } } Uint8 *DSP_GetAudioBuf(_THIS) { return(mixbuf); } void DSP_CloseAudio(_THIS) { if ( mixbuf != NULL ) { SDL_FreeAudioMem(mixbuf); mixbuf = NULL; } if ( ulaw_buf != NULL ) { free(ulaw_buf); ulaw_buf = NULL; } close(audio_fd); } int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec) { char audiodev[1024]; #ifdef AUDIO_SETINFO int enc; #endif int desired_freq = spec->freq; /* Initialize our freeable variables, in case we fail*/ audio_fd = -1; mixbuf = NULL; ulaw_buf = NULL; /* Determine the audio parameters from the AudioSpec */ switch ( spec->format & 0xFF ) { case 8: { /* Unsigned 8 bit audio data */ spec->format = AUDIO_U8; #ifdef AUDIO_SETINFO enc = AUDIO_ENCODING_LINEAR8; #endif } break; case 16: { /* Signed 16 bit audio data */ spec->format = AUDIO_S16SYS; #ifdef AUDIO_SETINFO enc = AUDIO_ENCODING_LINEAR; #endif } break; default: { SDL_SetError("Unsupported audio format"); return(-1); } } audio_fmt = spec->format; /* Open the audio device */ audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 1); if ( audio_fd < 0 ) { SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); return(-1); } ulaw_only = 0; /* modern Suns do support linear audio */ #ifdef AUDIO_SETINFO for(;;) { audio_info_t info; AUDIO_INITINFO(&info); /* init all fields to "no change" */ /* Try to set the requested settings */ info.play.sample_rate = spec->freq; info.play.channels = spec->channels; info.play.precision = (enc == AUDIO_ENCODING_ULAW) ? 8 : spec->format & 0xff; info.play.encoding = enc; if( ioctl(audio_fd, AUDIO_SETINFO, &info) == 0 ) { /* Check to be sure we got what we wanted */ if(ioctl(audio_fd, AUDIO_GETINFO, &info) < 0) { SDL_SetError("Error getting audio parameters: %s", strerror(errno)); return -1; } if(info.play.encoding == enc && info.play.precision == (spec->format & 0xff) && info.play.channels == spec->channels) { /* Yow! All seems to be well! */ spec->freq = info.play.sample_rate; break; } } switch(enc) { case AUDIO_ENCODING_LINEAR8: /* unsigned 8bit apparently not supported here */ enc = AUDIO_ENCODING_LINEAR; spec->format = AUDIO_S16SYS; break; /* try again */ case AUDIO_ENCODING_LINEAR: /* linear 16bit didn't work either, resort to µ-law */ enc = AUDIO_ENCODING_ULAW; spec->channels = 1; spec->freq = 8000; spec->format = AUDIO_U8; ulaw_only = 1; break; default: /* oh well... */ SDL_SetError("Error setting audio parameters: %s", strerror(errno)); return -1; } } #endif /* AUDIO_SETINFO */ written = 0; /* We can actually convert on-the-fly to U-Law */ if ( ulaw_only ) { spec->freq = desired_freq; fragsize = (spec->samples*1000)/(spec->freq/8); frequency = 8; ulaw_buf = (Uint8 *)malloc(fragsize); if ( ulaw_buf == NULL ) { SDL_OutOfMemory(); return(-1); } spec->channels = 1; } else { fragsize = spec->samples; frequency = spec->freq/1000; } #ifdef DEBUG_AUDIO fprintf(stderr, "Audio device %s U-Law only\n", ulaw_only ? "is" : "is not"); fprintf(stderr, "format=0x%x chan=%d freq=%d\n", spec->format, spec->channels, spec->freq); #endif /* Update the fragment size as size in bytes */ SDL_CalculateAudioSpec(spec); /* Allocate mixing buffer */ mixbuf = (Uint8 *)SDL_AllocAudioMem(spec->size); if ( mixbuf == NULL ) { SDL_OutOfMemory(); return(-1); } memset(mixbuf, spec->silence, spec->size); /* We're ready to rock and roll. :-) */ return(0); } /************************************************************************/ /* This function (snd2au()) copyrighted: */ /************************************************************************/ /* Copyright 1989 by Rich Gopstein and Harris Corporation */ /* */ /* Permission to use, copy, modify, and distribute this software */ /* and its documentation for any purpose and without fee is */ /* hereby granted, provided that the above copyright notice */ /* appears in all copies and that both that copyright notice and */ /* this permission notice appear in supporting documentation, and */ /* that the name of Rich Gopstein and Harris Corporation not be */ /* used in advertising or publicity pertaining to distribution */ /* of the software without specific, written prior permission. */ /* Rich Gopstein and Harris Corporation make no representations */ /* about the suitability of this software for any purpose. It */ /* provided "as is" without express or implied warranty. */ /************************************************************************/ static Uint8 snd2au(int sample) { int mask; if (sample < 0) { sample = -sample; mask = 0x7f; } else { mask = 0xff; } if (sample < 32) { sample = 0xF0 | (15 - sample / 2); } else if (sample < 96) { sample = 0xE0 | (15 - (sample - 32) / 4); } else if (sample < 224) { sample = 0xD0 | (15 - (sample - 96) / 8); } else if (sample < 480) { sample = 0xC0 | (15 - (sample - 224) / 16); } else if (sample < 992) { sample = 0xB0 | (15 - (sample - 480) / 32); } else if (sample < 2016) { sample = 0xA0 | (15 - (sample - 992) / 64); } else if (sample < 4064) { sample = 0x90 | (15 - (sample - 2016) / 128); } else if (sample < 8160) { sample = 0x80 | (15 - (sample - 4064) / 256); } else { sample = 0x80; } return (mask & sample); }