view README.DC @ 1228:f4a3a4129d04

From Mike Frysinger and/or Gentoo: - libsdl-SDL_stretch-PIC.patch ignoring the general fact of how SDL_stretch relies on executing dynamic code, the inline asm should let gcc handle the a details for getting the actual address for _copy_row as it will do the right thing test case: http://dev.gentoo.org/~vapier/libsdl/sdl-stretch.tar.bz2
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 05 Jan 2006 07:20:12 +0000
parents dad72daf44b3
children d79e6b0c2c19
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SDL for Dreamcast (beta2)

	BERO
	bero@geocities.co.jp

	http://www.geocities.co.jp/Playtown/2004/

this work with kos-newlib
http://sourceforge.net/projects/dcquake/

compile
- edit KOS_BASE in Makefie.dc for your enviroment
- make -f Makefile.dc

FIXME: The KOS thread files can be found on HERO's site - not in the SDL source.
- overwrite thread/*.c to kos-1.1.7/kernel/thread
- rebuild kos

compile with gl support
- install latest libgl from http://sourceforge.net/projects/dcquake/
- uncomment GL=1 in Makefile.dc
- make -f Makefile.dc clean
- make -f Makefile.dc

install
- copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment

changelog:

beta2
- OpenGL support
- Hardware page flip support

beta
- thread, timer don't tested so much.
- not support OpenGL