view src/audio/dma/SDL_dmaaudio.h @ 1455:f487bb150acc

Hah, standard stdio code crashed on the test case.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 27 Feb 2006 22:14:40 +0000
parents d910939febfa
children 782fd950bd46 a1b03ba2fcd0
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_dspaudio_h
#define _SDL_dspaudio_h

#include "../SDL_sysaudio.h"

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_AudioDevice *this

struct SDL_PrivateAudioData {
	/* The file descriptor for the audio device */
	int audio_fd;

	/* The parent process id, to detect when application quits */
	pid_t parent;

	/* Raw mixing buffer */
	Uint8 *dma_buf;
	int    dma_len;
	int num_buffers;

	/* Support for audio timing using a timer, in addition to select() */
	float frame_ticks;
	float next_frame;
};
#define FUDGE_TICKS	10	/* The scheduler overhead ticks per frame */

/* Old variable names */
#define audio_fd		(this->hidden->audio_fd)
#define parent			(this->hidden->parent)
#define dma_buf			(this->hidden->dma_buf)
#define dma_len			(this->hidden->dma_len)
#define num_buffers		(this->hidden->num_buffers)
#define frame_ticks		(this->hidden->frame_ticks)
#define next_frame		(this->hidden->next_frame)

#endif /* _SDL_dspaudio_h */