view docs/html/sdlloadbmp.html @ 3799:f424927138ff SDL-ryan-multiple-audio-device

Fixed CoreAudio specific device open.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 04 Oct 2006 21:39:33 +0000
parents 355632dca928
children
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<HTML
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>SDL_LoadBMP</TITLE
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><H1
><A
NAME="SDLLOADBMP"
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>SDL_LoadBMP</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN1989"
></A
><H2
>Name</H2
>SDL_LoadBMP&nbsp;--&nbsp;Load a Windows BMP file into an SDL_Surface.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN1992"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN1993"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_Surface *<B
CLASS="FSFUNC"
>SDL_LoadBMP</B
></CODE
>(const char *file);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1999"
></A
><H2
>Description</H2
><P
>Loads a surface from a named Windows BMP file.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2002"
></A
><H2
>Return Value</H2
><P
>Returns the new surface, or <TT
CLASS="LITERAL"
>NULL</TT
> 
if there was an error.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2006"
></A
><H2
>See Also</H2
><P
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><TT
CLASS="FUNCTION"
>SDL_SaveBMP</TT
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