Mercurial > sdl-ios-xcode
view src/video/ps2gs/SDL_gsyuv_c.h @ 1296:f418917e0b7a
Fixed crash:
#include <SDL.h>
int main(int argc, char** argv)
{
SDL_Init(SDL_INIT_EVERYTHING);
SDL_SetVideoMode(640, 480, 0, SDL_FULLSCREEN);
SDL_ShowCursor(SDL_DISABLE);
SDL_Delay(1000);
SDL_SetVideoMode(640, 480, 0, SDL_FULLSCREEN | SDL_OPENGL);
SDL_Quit();
printf("Everything okay\n");
}
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 30 Jan 2006 13:30:44 +0000 |
parents | e8157fcb3114 |
children | c9b51268668f |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* This is the Playstation 2 implementation of YUV video overlays */ #include "SDL_video.h" #include "SDL_gsvideo.h" extern SDL_Overlay *GS_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display); extern int GS_LockYUVOverlay(_THIS, SDL_Overlay *overlay); extern void GS_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay); extern int GS_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect); extern void GS_FreeYUVOverlay(_THIS, SDL_Overlay *overlay);