view docs/man3/SDL_FreeWAV.3 @ 1296:f418917e0b7a

Fixed crash: #include <SDL.h> int main(int argc, char** argv) { SDL_Init(SDL_INIT_EVERYTHING); SDL_SetVideoMode(640, 480, 0, SDL_FULLSCREEN); SDL_ShowCursor(SDL_DISABLE); SDL_Delay(1000); SDL_SetVideoMode(640, 480, 0, SDL_FULLSCREEN | SDL_OPENGL); SDL_Quit(); printf("Everything okay\n"); }
author Sam Lantinga <slouken@libsdl.org>
date Mon, 30 Jan 2006 13:30:44 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
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.TH "SDL_FreeWAV" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_FreeWAV\- Frees previously opened WAV data
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_FreeWAV\fP\fR(\fBUint8 *audio_buf\fR);
.SH "DESCRIPTION"
.PP
After a WAVE file has been opened with \fI\fBSDL_LoadWAV\fP\fR its data can eventually be freed with \fBSDL_FreeWAV\fP\&. \fBaudio_buf\fR is a pointer to the buffer created by \fBSDL_LoadWAV\fP\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_LoadWAV\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58