view src/video/Xext/extensions/xme.h @ 1264:f3a3f1890b91

Date: Sun, 21 Sep 2003 19:52:42 -0600 From: Tyler Montbriand <tsm@accesscomm.ca> Subject: Re: [SDL] Hardware buttons on pocket pc I found it! :) It has to do with the UNICODE translation code, in SDL_dibevents.c, in the '#ifdef NO_GETKEYBOARDSTATE' block in DIB_HandleMessage(). The error handling is a little... aggressive. If it can't translate from unicode, it wipes out the virtual keycode.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 25 Jan 2006 07:00:40 +0000
parents caf0328c8058
children 782fd950bd46 c121d94672cb a10bddfdc40f
line wrap: on
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/*
 * Copyright 1993-2001 by Xi Graphics, Inc.
 * All Rights Reserved.
 *
 * Please see the LICENSE file accompanying this distribution for licensing 
 * information. 
 *
 * Please send any bug fixes and modifications to src@xig.com.
 *
 * $XiGId: xme.h,v 1.1.1.1 2001/11/19 19:01:10 jon Exp $
 *
 */


#ifndef _XME_H_INCLUDED 
#define _XME_H_INCLUDED

typedef struct {        
  short		        x;
  short		        y;
  unsigned short	w;
  unsigned short	h;
} XiGMiscViewInfo;

typedef struct {        
  unsigned short        width;
  unsigned short        height;
  int                   refresh;
} XiGMiscResolutionInfo;

extern Bool XiGMiscQueryVersion(Display *dpy, int *major, int *minor);
extern int XiGMiscQueryViews(Display *dpy, int screen, 
			     XiGMiscViewInfo **pviews);
extern int XiGMiscQueryResolutions(Display *dpy, int screen, int view, 
			    int *pactive, 
			    XiGMiscResolutionInfo **presolutions);
extern void XiGMiscChangeResolution(Display *dpy, int screen, int view, 
			     int width, int height, int refresh);
#endif /* _XME_H_INCLUDED */