Mercurial > sdl-ios-xcode
view src/cdrom/macosx/AudioFilePlayer.h @ 1264:f3a3f1890b91
Date: Sun, 21 Sep 2003 19:52:42 -0600
From: Tyler Montbriand <tsm@accesscomm.ca>
Subject: Re: [SDL] Hardware buttons on pocket pc
I found it! :)
It has to do with the UNICODE translation code, in SDL_dibevents.c, in the
'#ifdef NO_GETKEYBOARDSTATE' block in DIB_HandleMessage(). The error
handling is a little... aggressive. If it can't translate from unicode, it
wipes out the virtual keycode.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 25 Jan 2006 07:00:40 +0000 |
parents | 71a2648acc75 |
children | d910939febfa |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org This file based on Apple sample code. We haven't changed the file name, so if you want to see the original search for it on apple.com/developer */ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // AudioFilePlayer.h // #ifndef __AudioFilePlayer_H__ #define __AudioFilePlayer_H__ #include <CoreServices/CoreServices.h> #include <AudioUnit/AudioUnit.h> #include "SDL_error.h" const char* AudioFilePlayerErrorStr (OSStatus error); /* void ThrowResult (OSStatus result, const char *str); #define THROW_RESULT(str) \ if (result) { \ ThrowResult (result, str); \ } */ typedef void (*AudioFilePlayNotifier)(void *inRefCon, OSStatus inStatus); enum { kAudioFilePlayErr_FilePlayUnderrun = -10000, kAudioFilePlay_FileIsFinished = -10001, kAudioFilePlay_PlayerIsUninitialized = -10002 }; struct S_AudioFileManager; #pragma mark __________ AudioFilePlayer typedef struct S_AudioFilePlayer { //public: int (*SetDestination)(struct S_AudioFilePlayer *afp, AudioUnit *inDestUnit); void (*SetNotifier)(struct S_AudioFilePlayer *afp, AudioFilePlayNotifier inNotifier, void *inRefCon); void (*SetStartFrame)(struct S_AudioFilePlayer *afp, int frame); // seek in the file int (*GetCurrentFrame)(struct S_AudioFilePlayer *afp); // get the current frame position void (*SetStopFrame)(struct S_AudioFilePlayer *afp, int frame); // set limit in the file int (*Connect)(struct S_AudioFilePlayer *afp); void (*Disconnect)(struct S_AudioFilePlayer *afp); void (*DoNotification)(struct S_AudioFilePlayer *afp, OSStatus inError); int (*IsConnected)(struct S_AudioFilePlayer *afp); AudioUnit (*GetDestUnit)(struct S_AudioFilePlayer *afp); void (*Print)(struct S_AudioFilePlayer *afp); //private: AudioUnit mPlayUnit; SInt16 mForkRefNum; AudioUnitInputCallback mInputCallback; AudioStreamBasicDescription mFileDescription; int mConnected; struct S_AudioFileManager* mAudioFileManager; AudioFilePlayNotifier mNotifier; void* mRefCon; int mStartFrame; #pragma mark __________ Private_Methods int (*OpenFile)(struct S_AudioFilePlayer *afp, const FSRef *inRef, SInt64 *outFileSize); } AudioFilePlayer; AudioFilePlayer *new_AudioFilePlayer(const FSRef *inFileRef); void delete_AudioFilePlayer(AudioFilePlayer *afp); #pragma mark __________ AudioFileManager typedef struct S_AudioFileManager { //public: // this method should NOT be called by an object of this class // as it is called by the parent's Disconnect() method void (*Disconnect)(struct S_AudioFileManager *afm); int (*DoConnect)(struct S_AudioFileManager *afm); OSStatus (*Read)(struct S_AudioFileManager *afm, char *buffer, UInt32 *len); const char* (*GetFileBuffer)(struct S_AudioFileManager *afm); const AudioFilePlayer *(*GetParent)(struct S_AudioFileManager *afm); void (*SetPosition)(struct S_AudioFileManager *afm, SInt64 pos); // seek/rewind in the file int (*GetByteCounter)(struct S_AudioFileManager *afm); // return actual bytes streamed to audio hardware void (*SetEndOfFile)(struct S_AudioFileManager *afm, SInt64 pos); // set the "EOF" (will behave just like it reached eof) //protected: AudioFilePlayer* mParent; SInt16 mForkRefNum; SInt64 mAudioDataOffset; char* mFileBuffer; int mByteCounter; int mReadFromFirstBuffer; int mLockUnsuccessful; int mIsEngaged; int mNumTimesAskedSinceFinished; void* mTmpBuffer; UInt32 mBufferSize; UInt32 mBufferOffset; //public: UInt32 mChunkSize; SInt64 mFileLength; SInt64 mReadFilePosition; int mWriteToFirstBuffer; int mFinishedReadingData; //protected: OSStatus (*Render)(struct S_AudioFileManager *afm, AudioBuffer *ioData); OSStatus (*GetFileData)(struct S_AudioFileManager *afm, void** inOutData, UInt32 *inOutDataSize); void (*AfterRender)(struct S_AudioFileManager *afm); //public: //static OSStatus (*FileInputProc)(void *inRefCon, AudioUnitRenderActionFlags inActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, AudioBuffer *ioData); } AudioFileManager; AudioFileManager *new_AudioFileManager (AudioFilePlayer *inParent, SInt16 inForkRefNum, SInt64 inFileLength, UInt32 inChunkSize); void delete_AudioFileManager(AudioFileManager *afm); #endif