Mercurial > sdl-ios-xcode
view docs/man3/SDL_WaitThread.3 @ 1264:f3a3f1890b91
Date: Sun, 21 Sep 2003 19:52:42 -0600
From: Tyler Montbriand <tsm@accesscomm.ca>
Subject: Re: [SDL] Hardware buttons on pocket pc
I found it! :)
It has to do with the UNICODE translation code, in SDL_dibevents.c, in the
'#ifdef NO_GETKEYBOARDSTATE' block in DIB_HandleMessage(). The error
handling is a little... aggressive. If it can't translate from unicode, it
wipes out the virtual keycode.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 25 Jan 2006 07:00:40 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_WaitThread" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_WaitThread\- Wait for a thread to finish\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBvoid \fBSDL_WaitThread\fP\fR(\fBSDL_Thread *thread, int *status\fR); .SH "DESCRIPTION" .PP Wait for a thread to finish (timeouts are not supported)\&. .SH "RETURN VALUE" .PP The return code for the thread function is placed in the area pointed to by \fBstatus\fR, if \fBstatus\fR is not \fBNULL\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_CreateThread\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01