Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetModState.3 @ 1264:f3a3f1890b91
Date: Sun, 21 Sep 2003 19:52:42 -0600
From: Tyler Montbriand <tsm@accesscomm.ca>
Subject: Re: [SDL] Hardware buttons on pocket pc
I found it! :)
It has to do with the UNICODE translation code, in SDL_dibevents.c, in the
'#ifdef NO_GETKEYBOARDSTATE' block in DIB_HandleMessage(). The error
handling is a little... aggressive. If it can't translate from unicode, it
wipes out the virtual keycode.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 25 Jan 2006 07:00:40 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_GetModState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_GetModState\- Get the state of modifier keys\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDLMod \fBSDL_GetModState\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP Returns the current state of the modifier keys (CTRL, ALT, etc\&.)\&. .SH "RETURN VALUE" .PP The return value can be an OR\&'d combination of the SDLMod enum\&. .PP .PP .RS \fBSDLMod\fR .PP .PP .nf \f(CWtypedef enum { KMOD_NONE = 0x0000, KMOD_LSHIFT= 0x0001, KMOD_RSHIFT= 0x0002, KMOD_LCTRL = 0x0040, KMOD_RCTRL = 0x0080, KMOD_LALT = 0x0100, KMOD_RALT = 0x0200, KMOD_LMETA = 0x0400, KMOD_RMETA = 0x0800, KMOD_NUM = 0x1000, KMOD_CAPS = 0x2000, KMOD_MODE = 0x4000, } SDLMod;\fR .fi .PP .RE SDL also defines the following symbols for convenience: .PP .RS .PP .nf \f(CW#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL) #define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT) #define KMOD_ALT (KMOD_LALT|KMOD_RALT) #define KMOD_META (KMOD_LMETA|KMOD_RMETA)\fR .fi .PP .RE .SH "SEE ALSO" .PP \fI\fBSDL_GetKeyState\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59