view docs/man3/SDL_CreateYUVOverlay.3 @ 1264:f3a3f1890b91

Date: Sun, 21 Sep 2003 19:52:42 -0600 From: Tyler Montbriand <tsm@accesscomm.ca> Subject: Re: [SDL] Hardware buttons on pocket pc I found it! :) It has to do with the UNICODE translation code, in SDL_dibevents.c, in the '#ifdef NO_GETKEYBOARDSTATE' block in DIB_HandleMessage(). The error handling is a little... aggressive. If it can't translate from unicode, it wipes out the virtual keycode.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 25 Jan 2006 07:00:40 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_CreateYUVOverlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_CreateYUVOverlay\- Create a YUV video overlay
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSDL_Overlay *\fBSDL_CreateYUVOverlay\fP\fR(\fBint width, int height, Uint32 format, SDL_Surface *display\fR);
.SH "DESCRIPTION"
.PP
\fBSDL_CreateYUVOverlay\fP creates a YUV overlay of the specified \fBwidth\fR, \fBheight\fR and \fBformat\fR (see \fI\fBSDL_Overlay\fR\fR for a list of available formats), for the provided \fBdisplay\fR\&. A \fI\fBSDL_Overlay\fR\fR structure is returned\&.
.PP
The term \&'overlay\&' is a misnomer since, unless the overlay is created in hardware, the contents for the display surface underneath the area where the overlay is shown will be overwritten when the overlay is displayed\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_Overlay\fR\fR, \fI\fBSDL_DisplayYUVOverlay\fP\fR, \fI\fBSDL_FreeYUVOverlay\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01