Mercurial > sdl-ios-xcode
view docs/man3/SDL_Color.3 @ 1264:f3a3f1890b91
Date: Sun, 21 Sep 2003 19:52:42 -0600
From: Tyler Montbriand <tsm@accesscomm.ca>
Subject: Re: [SDL] Hardware buttons on pocket pc
I found it! :)
It has to do with the UNICODE translation code, in SDL_dibevents.c, in the
'#ifdef NO_GETKEYBOARDSTATE' block in DIB_HandleMessage(). The error
handling is a little... aggressive. If it can't translate from unicode, it
wipes out the virtual keycode.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 25 Jan 2006 07:00:40 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_Color" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_Color\- Format independent color description .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint8 r; Uint8 g; Uint8 b; Uint8 unused; } SDL_Color;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBr\fR Red intensity .TP 20 \fBg\fR Green intensity .TP 20 \fBb\fR Blue intensity .TP 20 \fBunused\fR Unused .SH "DESCRIPTION" .PP \fBSDL_Color\fR describes a color in a format independent way\&. You can convert a \fBSDL_Color\fR to a pixel value for a certain pixel format using \fI\fBSDL_MapRGB\fP\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_SetColors\fP\fR, \fI\fBSDL_Palette\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01