view docs/man3/SDL_CDResume.3 @ 1264:f3a3f1890b91

Date: Sun, 21 Sep 2003 19:52:42 -0600 From: Tyler Montbriand <tsm@accesscomm.ca> Subject: Re: [SDL] Hardware buttons on pocket pc I found it! :) It has to do with the UNICODE translation code, in SDL_dibevents.c, in the '#ifdef NO_GETKEYBOARDSTATE' block in DIB_HandleMessage(). The error handling is a little... aggressive. If it can't translate from unicode, it wipes out the virtual keycode.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 25 Jan 2006 07:00:40 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_CDResume" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_CDResume\- Resumes a CDROM
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_CDResume\fP\fR(\fBSDL_CD *cdrom\fR);
.SH "DESCRIPTION"
.PP
Resumes play on the given \fBcdrom\fR\&.
.SH "RETURN VALUE"
.PP
Returns \fB0\fR on success, or \fB-1\fR on an error\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_CDPlay\fP\fR, \fI\fBSDL_CDPause\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58