Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11modes.c @ 2835:f38257b5d936
Initial pixel shader support for YUV textures in the GL renderer.
This work is not complete yet!
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 06 Dec 2008 00:56:47 +0000 |
parents | 7177581dc9fa |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_x11video.h" static int get_visualinfo(Display * display, int screen, XVisualInfo * vinfo) { const char *visual_id = SDL_getenv("SDL_VIDEO_X11_VISUALID"); int use_directcolor = 1; int depth; /* Look for an exact visual, if requested */ if (visual_id) { XVisualInfo *vi, template; int nvis; SDL_zero(template); template.visualid = SDL_strtol(visual_id, NULL, 0); vi = XGetVisualInfo(display, VisualIDMask, &template, &nvis); if (vi) { *vinfo = *vi; XFree(vi); return 0; } } depth = DefaultDepth(display, screen); if ((use_directcolor && XMatchVisualInfo(display, screen, depth, DirectColor, vinfo)) || XMatchVisualInfo(display, screen, depth, TrueColor, vinfo) || XMatchVisualInfo(display, screen, depth, PseudoColor, vinfo) || XMatchVisualInfo(display, screen, depth, StaticColor, vinfo)) { return 0; } return -1; } void X11_InitModes(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; int screen; int n; XPixmapFormatValues *p; p = XListPixmapFormats(data->display, &n); for (screen = 0; screen < ScreenCount(data->display); ++screen) { XVisualInfo vinfo; int i, bpp; Uint32 Rmask, Gmask, Bmask, Amask; SDL_VideoDisplay display; SDL_DisplayData *displaydata; SDL_DisplayMode mode; if (get_visualinfo(data->display, screen, &vinfo) < 0) { continue; } bpp = vinfo.depth; for (i = 0; i < n; ++i) { if (p[i].depth == vinfo.depth) { bpp = p[i].bits_per_pixel; break; } } Rmask = vinfo.visual->red_mask; Gmask = vinfo.visual->green_mask; Bmask = vinfo.visual->blue_mask; if (vinfo.depth == 32) { Amask = (0xFFFFFFFF & ~(Rmask | Gmask | Bmask)); } else { Amask = 0; } mode.format = SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask); mode.w = DisplayWidth(data->display, screen); mode.h = DisplayHeight(data->display, screen); mode.refresh_rate = 0; mode.driverdata = NULL; displaydata = (SDL_DisplayData *) SDL_malloc(sizeof(*displaydata)); if (!displaydata) { continue; } displaydata->screen = screen; displaydata->visual = vinfo.visual; displaydata->depth = vinfo.depth; SDL_zero(display); display.desktop_mode = mode; display.current_mode = mode; display.driverdata = displaydata; SDL_AddVideoDisplay(&display); } XFree(p); } void X11_GetDisplayModes(_THIS) { SDL_DisplayData *data = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata; SDL_DisplayMode mode; //SDL_AddDisplayMode(_this->current_display, &mode); } int X11_SetDisplayMode(_THIS, SDL_DisplayMode * mode) { //SDL_DisplayModeData *data = (SDL_DisplayModeData *) mode->driverdata; return -1; } void X11_QuitModes(_THIS) { } /* vi: set ts=4 sw=4 expandtab: */