Mercurial > sdl-ios-xcode
view src/video/uikit/SDL_uikitopengles.h @ 2835:f38257b5d936
Initial pixel shader support for YUV textures in the GL renderer.
This work is not complete yet!
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 06 Dec 2008 00:56:47 +0000 |
parents | f55c87ae336b |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_uikitopengles #define _SDL_uikitopengles #include "SDL_uikitvideo.h" extern int UIKit_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context); extern void UIKit_GL_SwapWindow(_THIS, SDL_Window * window); extern SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window * window); extern void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context); extern void *UIKit_GL_GetProcAddress(_THIS, const char *proc); extern int UIKit_GL_LoadLibrary(_THIS, const char *path); #endif