view src/video/photon/SDL_phyuv_c.h @ 2835:f38257b5d936

Initial pixel shader support for YUV textures in the GL renderer. This work is not complete yet!
author Ryan C. Gordon <icculus@icculus.org>
date Sat, 06 Dec 2008 00:56:47 +0000
parents c121d94672cb
children 99210400e8b9
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef __SDL_PH_YUV_H__
#define __SDL_PH_YUV_H__

/* This is the photon implementation of YUV video overlays */

#include "SDL_video.h"
#include "SDL_ph_video.h"

struct private_yuvhwdata
{
    FRAMEDATA *CurrentFrameData;
    FRAMEDATA *FrameData0;
    FRAMEDATA *FrameData1;
    PgScalerProps_t props;
    PgScalerCaps_t caps;
    PgVideoChannel_t *channel;
    PhArea_t CurrentViewPort;
    PhPoint_t CurrentWindowPos;
    long format;
    int scaler_on;
    int current;
    long YStride;
    long VStride;
    long UStride;
    int ischromakey;
    long chromakey;
    int forcedredraw;
    unsigned long State;
    long flags;
    int locked;
};

extern SDL_Overlay *ph_CreateYUVOverlay(_THIS, int width, int height,
                                        Uint32 format, SDL_Surface * display);
extern int ph_LockYUVOverlay(_THIS, SDL_Overlay * overlay);
extern void ph_UnlockYUVOverlay(_THIS, SDL_Overlay * overlay);
extern int ph_DisplayYUVOverlay(_THIS, SDL_Overlay * overlay, SDL_Rect * src,
                                SDL_Rect * dst);
extern void ph_FreeYUVOverlay(_THIS, SDL_Overlay * overlay);

#endif /* __SDL_PH_YUV_H__ */
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