Mercurial > sdl-ios-xcode
view src/video/nanox/SDL_nxwm.c @ 2835:f38257b5d936
Initial pixel shader support for YUV textures in the GL renderer.
This work is not complete yet!
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 06 Dec 2008 00:56:47 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga Copyright (C) 2001 Hsieh-Fu Tsai This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org Hsieh-Fu Tsai clare@setabox.com */ #include "SDL_config.h" #include "SDL_syswm.h" #include "../../events/SDL_events_c.h" #include "SDL_nxwm_c.h" void NX_SetCaption(_THIS, const char *title, const char *icon) { Dprintf("enter NX_SetCaption\n"); // Lock the event thread, in multi-threading environments SDL_Lock_EventThread(); if (SDL_Window) GrSetWindowTitle(SDL_Window, title); SDL_Unlock_EventThread(); Dprintf("leave NX_SetCaption\n"); } int NX_GetWMInfo(_THIS, SDL_SysWMinfo * info) { Dprintf("enter NX_GetWMInfo\n"); if (info->version.major <= SDL_MAJOR_VERSION) { info->window = SDL_Window; return 1; } else { SDL_SetError("Application not compiled with SDL %d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION); return -1; } Dprintf("leave NX_GetWMInfo\n"); } /* vi: set ts=4 sw=4 expandtab: */