Mercurial > sdl-ios-xcode
view VisualCE/SDL/SDL.vcproj @ 2835:f38257b5d936
Initial pixel shader support for YUV textures in the GL renderer.
This work is not complete yet!
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sat, 06 Dec 2008 00:56:47 +0000 |
parents | d63e9f5944ae |
children | d2465e21f103 |
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<?xml version="1.0" encoding="windows-1251"?> <VisualStudioProject ProjectType="Visual C++" Version="8,00" Name="SDL" ProjectGUID="{C598024D-8030-4F9C-AB76-69BF4CA0645F}" RootNamespace="SDL" > <Platforms> <Platform Name="Smartphone 2003 (ARMV4)" /> <Platform Name="Pocket PC 2003 (ARMV4)" /> <Platform Name="Windows Mobile 5.0 Pocket PC SDK (ARMV4I)" /> </Platforms> <ToolFiles> </ToolFiles> <Configurations> <Configuration Name="Debug|Smartphone 2003 (ARMV4)" OutputDirectory="$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="2" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" CharacterSet="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="_DEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="1" TypeLibraryName="$(PlatformName)\$(ConfigurationName)/SDL.tlb" HeaderFileName="" /> <Tool Name="VCCLCompilerTool" ExecutionBucket="7" Optimization="0" AdditionalIncludeDirectories="../../include,../../src,../../src/video,../../src/thread,../../src/thread/generic,../../src/audio,../../src/cdrom,../../src/timer,../../src/joystick,../../src/events,../../src/video/wincommon,../../src/video/windib,../../src/video/gapi" PreprocessorDefinitions="DEBUG;ARM;_ARM_;ARMV4;_WIN32_WCE=$(CEVER);$(CePlatform);UNDER_CE=$(CEVER);UNICODE;SDL_EXPORTS" RuntimeLibrary="1" UsePrecompiledHeader="0" PrecompiledHeaderFile="$(PlatformName)\$(ConfigurationName)/SDL.pch" AssemblerListingLocation="$(PlatformName)\$(ConfigurationName)/" ObjectFile="$(PlatformName)\$(ConfigurationName)/" ProgramDataBaseFileName="$(PlatformName)\$(ConfigurationName)/" WarningLevel="3" SuppressStartupBanner="true" DebugInformationFormat="3" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" AdditionalOptions="/r " PreprocessorDefinitions="UNDER_CE=$(CEVER),_WIN32_WCE=$(CEVER),DEBUG,UNICODE,_UNICODE,$(CePlatform),ARM,_ARM_,ARMV4" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalOptions="/ALIGN:4096 /subsystem:$(CESubsystem) /MACHINE:ARM " AdditionalDependencies="commctrl.lib coredll.lib secchk.lib ccrtrtti.lib" OutputFile="$(PlatformName)\$(ConfigurationName)/SDL.dll" LinkIncremental="2" SuppressStartupBanner="true" IgnoreDefaultLibraryNames="$(CENoDefaultLib)" GenerateDebugInformation="true" ProgramDatabaseFile="$(PlatformName)\$(ConfigurationName)/SDL.pdb" StackReserveSize="65536" StackCommitSize="4096" EntryPointSymbol="_DllMainCRTStartup" BaseAddress="0x00100000" ImportLibrary="$(PlatformName)\$(ConfigurationName)/SDL.lib" /> <Tool Name="VCALinkTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" SuppressStartupBanner="true" OutputFile="$(PlatformName)\$(ConfigurationName)/SDL.bsc" /> <Tool Name="VCCodeSignTool" /> <Tool Name="VCPostBuildEventTool" /> <DeploymentTool ForceDirty="-1" RemoteDirectory="" RegisterOutput="0" AdditionalFiles="" /> <DebuggerTool /> </Configuration> <Configuration Name="Debug|Pocket PC 2003 (ARMV4)" OutputDirectory="$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="2" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" CharacterSet="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="_DEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="1" TypeLibraryName="$(PlatformName)\$(ConfigurationName)/SDL.tlb" HeaderFileName="" /> <Tool 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OutputDirectory="$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="2" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" CharacterSet="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="NDEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="1" TypeLibraryName="$(PlatformName)\$(ConfigurationName)/SDL.tlb" HeaderFileName="" /> <Tool Name="VCCLCompilerTool" ExecutionBucket="7" Optimization="2" InlineFunctionExpansion="2" EnableIntrinsicFunctions="true" FavorSizeOrSpeed="1" 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<DeploymentTool ForceDirty="-1" RemoteDirectory="%CSIDL_WINDOWS%" RegisterOutput="0" AdditionalFiles="" /> <DebuggerTool /> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" > <File RelativePath="..\..\src\SDL.c" > <FileConfiguration Name="Debug|Smartphone 2003 (ARMV4)" > <Tool Name="VCCLCompilerTool" AdditionalIncludeDirectories="" UsePrecompiledHeader="0" /> </FileConfiguration> <FileConfiguration Name="Debug|Pocket PC 2003 (ARMV4)" > <Tool Name="VCCLCompilerTool" AdditionalIncludeDirectories="" UsePrecompiledHeader="0" /> </FileConfiguration> <FileConfiguration Name="Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)" > <Tool Name="VCCLCompilerTool" AdditionalIncludeDirectories="" UsePrecompiledHeader="0" /> </FileConfiguration> <FileConfiguration Name="Release|Smartphone 2003 (ARMV4)" > <Tool Name="VCCLCompilerTool" AdditionalIncludeDirectories="" UsePrecompiledHeader="0" /> 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