Mercurial > sdl-ios-xcode
view src/audio/dsp/SDL_dspaudio.c @ 1921:f3399f779a1d
Bug fixes to the OpenGL renderer
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 22 Jul 2006 18:01:56 +0000 |
parents | c121d94672cb |
children | 3b4ce57c6215 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org Modified in Oct 2004 by Hannu Savolainen hannu@opensound.com */ #include "SDL_config.h" /* Allow access to a raw mixing buffer */ #include <stdio.h> /* For perror() */ #include <string.h> /* For strerror() */ #include <errno.h> #include <unistd.h> #include <fcntl.h> #include <signal.h> #include <sys/time.h> #include <sys/ioctl.h> #include <sys/stat.h> #if SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H /* This is installed on some systems */ #include <soundcard.h> #else /* This is recommended by OSS */ #include <sys/soundcard.h> #endif #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "../SDL_audiodev_c.h" #include "SDL_dspaudio.h" /* The tag name used by DSP audio */ #define DSP_DRIVER_NAME "dsp" /* Open the audio device for playback, and don't block if busy */ #define OPEN_FLAGS (O_WRONLY|O_NONBLOCK) /* Audio driver functions */ static int DSP_OpenAudio(_THIS, SDL_AudioSpec * spec); static void DSP_WaitAudio(_THIS); static void DSP_PlayAudio(_THIS); static Uint8 *DSP_GetAudioBuf(_THIS); static void DSP_CloseAudio(_THIS); /* Audio driver bootstrap functions */ static int Audio_Available(void) { int fd; int available; available = 0; fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0); if (fd >= 0) { available = 1; close(fd); } return (available); } static void Audio_DeleteDevice(SDL_AudioDevice * device) { SDL_free(device->hidden); SDL_free(device); } static SDL_AudioDevice * Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); if (this) { SDL_memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); } if ((this == NULL) || (this->hidden == NULL)) { SDL_OutOfMemory(); if (this) { SDL_free(this); } return (0); } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); audio_fd = -1; /* Set the function pointers */ this->OpenAudio = DSP_OpenAudio; this->WaitAudio = DSP_WaitAudio; this->PlayAudio = DSP_PlayAudio; this->GetAudioBuf = DSP_GetAudioBuf; this->CloseAudio = DSP_CloseAudio; this->free = Audio_DeleteDevice; return this; } AudioBootStrap DSP_bootstrap = { DSP_DRIVER_NAME, "OSS /dev/dsp standard audio", Audio_Available, Audio_CreateDevice }; /* This function waits until it is possible to write a full sound buffer */ static void DSP_WaitAudio(_THIS) { /* Not needed at all since OSS handles waiting automagically */ } static void DSP_PlayAudio(_THIS) { if (write(audio_fd, mixbuf, mixlen) == -1) { perror("Audio write"); this->enabled = 0; } #ifdef DEBUG_AUDIO fprintf(stderr, "Wrote %d bytes of audio data\n", mixlen); #endif } static Uint8 * DSP_GetAudioBuf(_THIS) { return (mixbuf); } static void DSP_CloseAudio(_THIS) { if (mixbuf != NULL) { SDL_FreeAudioMem(mixbuf); mixbuf = NULL; } if (audio_fd >= 0) { close(audio_fd); audio_fd = -1; } } static int DSP_OpenAudio(_THIS, SDL_AudioSpec * spec) { char audiodev[1024]; int format; int value; int frag_spec; Uint16 test_format; /* Open the audio device */ audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0); if (audio_fd < 0) { SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); return (-1); } mixbuf = NULL; /* Make the file descriptor use blocking writes with fcntl() */ { long flags; flags = fcntl(audio_fd, F_GETFL); flags &= ~O_NONBLOCK; if (fcntl(audio_fd, F_SETFL, flags) < 0) { SDL_SetError("Couldn't set audio blocking mode"); DSP_CloseAudio(this); return (-1); } } /* Get a list of supported hardware formats */ if (ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0) { perror("SNDCTL_DSP_GETFMTS"); SDL_SetError("Couldn't get audio format list"); DSP_CloseAudio(this); return (-1); } /* Try for a closest match on audio format */ format = 0; for (test_format = SDL_FirstAudioFormat(spec->format); !format && test_format;) { #ifdef DEBUG_AUDIO fprintf(stderr, "Trying format 0x%4.4x\n", test_format); #endif switch (test_format) { case AUDIO_U8: if (value & AFMT_U8) { format = AFMT_U8; } break; case AUDIO_S16LSB: if (value & AFMT_S16_LE) { format = AFMT_S16_LE; } break; case AUDIO_S16MSB: if (value & AFMT_S16_BE) { format = AFMT_S16_BE; } break; #if 0 /* * These formats are not used by any real life systems so they are not * needed here. */ case AUDIO_S8: if (value & AFMT_S8) { format = AFMT_S8; } break; case AUDIO_U16LSB: if (value & AFMT_U16_LE) { format = AFMT_U16_LE; } break; case AUDIO_U16MSB: if (value & AFMT_U16_BE) { format = AFMT_U16_BE; } break; #endif default: format = 0; break; } if (!format) { test_format = SDL_NextAudioFormat(); } } if (format == 0) { SDL_SetError("Couldn't find any hardware audio formats"); DSP_CloseAudio(this); return (-1); } spec->format = test_format; /* Set the audio format */ value = format; if ((ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || (value != format)) { perror("SNDCTL_DSP_SETFMT"); SDL_SetError("Couldn't set audio format"); DSP_CloseAudio(this); return (-1); } /* Set the number of channels of output */ value = spec->channels; if (ioctl(audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0) { perror("SNDCTL_DSP_CHANNELS"); SDL_SetError("Cannot set the number of channels"); DSP_CloseAudio(this); return (-1); } spec->channels = value; /* Set the DSP frequency */ value = spec->freq; if (ioctl(audio_fd, SNDCTL_DSP_SPEED, &value) < 0) { perror("SNDCTL_DSP_SPEED"); SDL_SetError("Couldn't set audio frequency"); DSP_CloseAudio(this); return (-1); } spec->freq = value; /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(spec); /* Determine the power of two of the fragment size */ for (frag_spec = 0; (0x01U << frag_spec) < spec->size; ++frag_spec); if ((0x01U << frag_spec) != spec->size) { SDL_SetError("Fragment size must be a power of two"); DSP_CloseAudio(this); return (-1); } frag_spec |= 0x00020000; /* two fragments, for low latency */ /* Set the audio buffering parameters */ #ifdef DEBUG_AUDIO fprintf(stderr, "Requesting %d fragments of size %d\n", (frag_spec >> 16), 1 << (frag_spec & 0xFFFF)); #endif if (ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0) { perror("SNDCTL_DSP_SETFRAGMENT"); } #ifdef DEBUG_AUDIO { audio_buf_info info; ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info); fprintf(stderr, "fragments = %d\n", info.fragments); fprintf(stderr, "fragstotal = %d\n", info.fragstotal); fprintf(stderr, "fragsize = %d\n", info.fragsize); fprintf(stderr, "bytes = %d\n", info.bytes); } #endif /* Allocate mixing buffer */ mixlen = spec->size; mixbuf = (Uint8 *) SDL_AllocAudioMem(mixlen); if (mixbuf == NULL) { DSP_CloseAudio(this); return (-1); } SDL_memset(mixbuf, spec->silence, spec->size); /* Get the parent process id (we're the parent of the audio thread) */ parent = getpid(); /* We're ready to rock and roll. :-) */ return (0); } /* vi: set ts=4 sw=4 expandtab: */