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view VisualC/tests/testdraw2/testdraw2_VS2010.vcxproj @ 5130:f2c2f0ecba5f
Fixed bug #1111
kwm@rainbow-runner.nl 2011-01-30 06:28:27 PST
Created attachment 562 [details]
Build fix with clang.
When building sdl 1.2.14 with the Clang compiler http://clang.llvm.org .
The build fails in src/video/mmx.h with the following error:
--------------------------------------------------
./src/video/SDL_RLEaccel.c:831:5: error: invalid operand for instruction
CHOOSE_BLIT(RLECLIPBLIT, alpha, fmt);
^
./src/video/SDL_RLEaccel.c:831:17: note: instantiated from:
CHOOSE_BLIT(RLECLIPBLIT, alpha, fmt);
^
./src/video/SDL_RLEaccel.c:831:5: note: instantiated from:
CHOOSE_BLIT(RLECLIPBLIT, alpha, fmt);
^
./src/video/SDL_RLEaccel.c:647:23: note: instantiated from:
blitter(2, Uint8, ALPHA_BLIT16_565MMX); \
^
./src/video/SDL_RLEaccel.c:282:4: note: instantiated from:
movq_r2m(mm3, *dstp); \
^
In file included from ./src/video/SDL_RLEaccel.c:99:
./src/video/mmx.h:379:28: note: instantiated from:
#define movq_r2m(reg, var) mmx_r2m(movq, reg, var)
^
<scratch space>:192:1: note: instantiated from:
"movq"
^
<inline asm>:1:2: note: instantiated into assembly here
movq %mm3, %dx
^
--------------------------------------------------
According to the clang developers this is a invalid inline assembly.
Using the attached patch from the last commit in the below bug report fixes the
compile.
More details from: http://llvm.org/bugs/show_bug.cgi?id=6730
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 30 Jan 2011 13:42:05 -0800 |
parents | fc26fb7e20af |
children |
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<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectName>testdraw2</ProjectName> <RootNamespace>testdraw2</RootNamespace> <ProjectGuid>{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}</ProjectGuid> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseOfMfc>false</UseOfMfc> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" 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<PropertyGroup> <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Midl> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MkTypLibCompatible>true</MkTypLibCompatible> <SuppressStartupBanner>true</SuppressStartupBanner> <TargetEnvironment>Win32</TargetEnvironment> 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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <Culture>0x0409</Culture> </ResourceCompile> <Link> <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions> <OutputFile>.\Release/testdraw2.exe</OutputFile> <SuppressStartupBanner>true</SuppressStartupBanner> <ProgramDatabaseFile>.\Release/testdraw2.pdb</ProgramDatabaseFile> <SubSystem>Windows</SubSystem> </Link> <PostBuildEvent> <Command>copy $(SolutionDir)\SDL\$(ConfigurationName)\SDL.dll $(TargetDir)\SDL.dll</Command> </PostBuildEvent> <PostBuildEvent> <Message>Copy SDL</Message> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Midl> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MkTypLibCompatible>true</MkTypLibCompatible> <SuppressStartupBanner>true</SuppressStartupBanner> <TargetEnvironment>Win32</TargetEnvironment> <TypeLibraryName>.\Debug/testdraw2.tlb</TypeLibraryName> </Midl> <ClCompile> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <PrecompiledHeader> </PrecompiledHeader> <PrecompiledHeaderOutputFile>.\Debug/testdraw2.pch</PrecompiledHeaderOutputFile> <AssemblerListingLocation>.\Debug/</AssemblerListingLocation> <ObjectFileName>.\Debug/</ObjectFileName> <ProgramDataBaseFileName>.\Debug/</ProgramDataBaseFileName> <WarningLevel>Level3</WarningLevel> <SuppressStartupBanner>true</SuppressStartupBanner> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> <CompileAs>Default</CompileAs> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <Culture>0x0409</Culture> </ResourceCompile> <Link> <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions> <OutputFile>.\Debug/testdraw2.exe</OutputFile> <SuppressStartupBanner>true</SuppressStartupBanner> <GenerateDebugInformation>true</GenerateDebugInformation> <ProgramDatabaseFile>.\Debug/testdraw2.pdb</ProgramDatabaseFile> <SubSystem>Windows</SubSystem> </Link> <PostBuildEvent> <Command>copy $(SolutionDir)\SDL\$(ConfigurationName)\SDL.dll $(TargetDir)\SDL.dll</Command> </PostBuildEvent> <PostBuildEvent> <Message>Copy SDL</Message> </PostBuildEvent> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="..\..\..\test\common.c" /> <ClCompile Include="..\..\..\test\testdraw2.c" /> </ItemGroup> <ItemGroup> <Library Include="..\..\Sdl\Debug\SDL.lib" /> <Library Include="..\..\SDLmain\Debug\SDLmain.lib" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>