view src/video/cocoa/SDL_cocoawindow.h @ 3539:f2846bf19360

Fixed bug #896 John Popplewell 2009-12-08 23:05:50 PST Originally reported by AKFoerster on the mailing list. Error decoding UTF8 Russian text to UTF-16LE on Windows, but specifically on platforms without iconv support (the default on Windows). Valid UTF8 characters are flagged as being overlong and then substituted by the UNKNOWN_UNICODE character. After studying the testiconv.c example program, reading the RFCs and putting some printf statements in SDL_iconv.c the problem is in a test for 'Maximum overlong sequences', specifically 4.2.1, which is carried out by the following code: } else if ( p[0] >= 0xC0 ) { if ( (p[0] & 0xE0) != 0xC0 ) { /* Skip illegal sequences return SDL_ICONV_EILSEQ; */ ch = UNKNOWN_UNICODE; } else { if ( (p[0] & 0xCE) == 0xC0 ) { <<<<<<<< here overlong = SDL_TRUE; } ch = (Uint32)(p[0] & 0x1F); left = 1; } } else { Here is the 2-byte encoding of a character in range 00000080 - 000007FF 110xxxxx 10xxxxxx The line in question is supposed to be checking for an overlong sequence which would be less than 11000001 10111111 which should be represented as a single byte. BUT, the mask value (0xCE) is wrong, it isn't checking the top-most bit: 11000001 value 11001110 mask (incorrect) ^ and should be (0xDE): 11000001 value 11011110 mask (correct) making the above code: } else if ( p[0] >= 0xC0 ) { if ( (p[0] & 0xE0) != 0xC0 ) { /* Skip illegal sequences return SDL_ICONV_EILSEQ; */ ch = UNKNOWN_UNICODE; } else { if ( (p[0] & 0xDE) == 0xC0 ) { <<<<<<<< here overlong = SDL_TRUE; } ch = (Uint32)(p[0] & 0x1F); left = 1; } } else { I can supply a test program and/or a patch if required, best regards, John Popplewell
author Sam Lantinga <slouken@libsdl.org>
date Fri, 11 Dec 2009 08:03:43 +0000
parents e829b6098435
children 64ce267332c6
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_cocoawindow_h
#define _SDL_cocoawindow_h

#import <Cocoa/Cocoa.h>

typedef struct SDL_WindowData SDL_WindowData;

/* *INDENT-OFF* */
#if MAC_OS_X_VERSION_MIN_REQUIRED >= 1060
@interface Cocoa_WindowListener : NSResponder <NSWindowDelegate> {
#else
@interface Cocoa_WindowListener : NSResponder {
#endif		
    SDL_WindowData *_data;
}

-(void) listen:(SDL_WindowData *) data;
-(void) close;

/* Window delegate functionality */
-(BOOL) windowShouldClose:(id) sender;
-(void) windowDidExpose:(NSNotification *) aNotification;
-(void) windowDidMove:(NSNotification *) aNotification;
-(void) windowDidResize:(NSNotification *) aNotification;
-(void) windowDidMiniaturize:(NSNotification *) aNotification;
-(void) windowDidDeminiaturize:(NSNotification *) aNotification;
-(void) windowDidBecomeKey:(NSNotification *) aNotification;
-(void) windowDidResignKey:(NSNotification *) aNotification;
-(void) windowDidHide:(NSNotification *) aNotification;
-(void) windowDidUnhide:(NSNotification *) aNotification;

/* Window event handling */
-(void) mouseDown:(NSEvent *) theEvent;
-(void) rightMouseDown:(NSEvent *) theEvent;
-(void) otherMouseDown:(NSEvent *) theEvent;
-(void) mouseUp:(NSEvent *) theEvent;
-(void) rightMouseUp:(NSEvent *) theEvent;
-(void) otherMouseUp:(NSEvent *) theEvent;
-(void) mouseMoved:(NSEvent *) theEvent;
-(void) mouseDragged:(NSEvent *) theEvent;
-(void) rightMouseDragged:(NSEvent *) theEvent;
-(void) otherMouseDragged:(NSEvent *) theEvent;
-(void) scrollWheel:(NSEvent *) theEvent;
@end
/* *INDENT-ON* */

struct SDL_WindowData
{
    SDL_WindowID windowID;
    NSWindow *window;
    SDL_bool created;
    CGDirectDisplayID display;
    Cocoa_WindowListener *listener;
    struct SDL_VideoData *videodata;
};

extern int Cocoa_CreateWindow(_THIS, SDL_Window * window);
extern int Cocoa_CreateWindowFrom(_THIS, SDL_Window * window,
                                  const void *data);
extern void Cocoa_SetWindowTitle(_THIS, SDL_Window * window);
extern void Cocoa_SetWindowPosition(_THIS, SDL_Window * window);
extern void Cocoa_SetWindowSize(_THIS, SDL_Window * window);
extern void Cocoa_ShowWindow(_THIS, SDL_Window * window);
extern void Cocoa_HideWindow(_THIS, SDL_Window * window);
extern void Cocoa_RaiseWindow(_THIS, SDL_Window * window);
extern void Cocoa_MaximizeWindow(_THIS, SDL_Window * window);
extern void Cocoa_MinimizeWindow(_THIS, SDL_Window * window);
extern void Cocoa_RestoreWindow(_THIS, SDL_Window * window);
extern void Cocoa_SetWindowGrab(_THIS, SDL_Window * window);
extern void Cocoa_DestroyWindow(_THIS, SDL_Window * window);
extern SDL_bool Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window,
                                      struct SDL_SysWMinfo *info);

#endif /* _SDL_cocoawindow_h */

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