Mercurial > sdl-ios-xcode
view src/touchscreen/SDL_touchscreen_c.h @ 2674:f1d07ba2e275 gsoc2008_nds
Started adding framework for Touchscreen API, based on and (consistent with) the existing Joystick API.
author | Darren Alton <dalton@stevens.edu> |
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date | Mon, 23 Jun 2008 11:55:26 +0000 |
parents | |
children | 5e4274591163 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Useful functions and variables from SDL_touchscreen.c */ #include "SDL_touchscreen.h" /* The number of available touchscreens on the system */ extern Uint8 SDL_numtouchscreens; /* Internal event queueing functions */ /* the point index starts at 0 * if point < 0, release all points and set this to be the first (only) point. * if point >= touchscreen->maxpoints, error. * otherwise, set or update the coordinates for the given point. * return -1 if fatal error, 0 on success */ extern int SDL_PrivateTouchPress(SDL_Touchscreen * touchscreen, int point, int x, int y, int pressure); /* if point < 0, release all points. */ extern int SDL_PrivateTouchRelease(SDL_Touchscreen * touchscreen, int point); /* vi: set ts=4 sw=4 expandtab: */