Mercurial > sdl-ios-xcode
view src/audio/windib/SDL_dibaudio.h @ 1901:f1828a500391
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Fixed performance problem with testsprite2 on the D3D driver.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 13 Jul 2006 08:13:02 +0000 |
parents | c121d94672cb |
children | 5f6550e5184f 9dc81c6acaf5 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_lowaudio_h #define _SDL_lowaudio_h #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_AudioDevice *this #define NUM_BUFFERS 2 /* -- Don't lower this! */ struct SDL_PrivateAudioData { HWAVEOUT sound; HANDLE audio_sem; Uint8 *mixbuf; /* The raw allocated mixing buffer */ WAVEHDR wavebuf[NUM_BUFFERS]; /* Wave audio fragments */ int next_buffer; }; /* Old variable names */ #define sound (this->hidden->sound) #define audio_sem (this->hidden->audio_sem) #define mixbuf (this->hidden->mixbuf) #define wavebuf (this->hidden->wavebuf) #define next_buffer (this->hidden->next_buffer) #endif /* _SDL_lowaudio_h */ /* vi: set ts=4 sw=4 expandtab: */