Mercurial > sdl-ios-xcode
view src/audio/bsd/SDL_bsdaudio.c @ 1901:f1828a500391
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Fixed performance problem with testsprite2 on the D3D driver.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 13 Jul 2006 08:13:02 +0000 |
parents | c121d94672cb |
children | 3b4ce57c6215 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* * Driver for native OpenBSD/NetBSD audio(4). * vedge@vedge.com.ar. */ #include <errno.h> #include <unistd.h> #include <fcntl.h> #include <sys/time.h> #include <sys/ioctl.h> #include <sys/stat.h> #include <sys/types.h> #include <sys/audioio.h> #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "../SDL_audiodev_c.h" #include "SDL_bsdaudio.h" /* The tag name used by NetBSD/OpenBSD audio */ #ifdef __NetBSD__ #define BSD_AUDIO_DRIVER_NAME "netbsd" #define BSD_AUDIO_DRIVER_DESC "Native NetBSD audio" #else #define BSD_AUDIO_DRIVER_NAME "openbsd" #define BSD_AUDIO_DRIVER_DESC "Native OpenBSD audio" #endif /* Open the audio device for playback, and don't block if busy */ /* #define USE_BLOCKING_WRITES */ /* Use timer for synchronization */ /* #define USE_TIMER_SYNC */ /* #define DEBUG_AUDIO */ /* #define DEBUG_AUDIO_STREAM */ #ifdef USE_BLOCKING_WRITES #define OPEN_FLAGS O_WRONLY #else #define OPEN_FLAGS (O_WRONLY|O_NONBLOCK) #endif /* Audio driver functions */ static void OBSD_WaitAudio(_THIS); static int OBSD_OpenAudio(_THIS, SDL_AudioSpec * spec); static void OBSD_PlayAudio(_THIS); static Uint8 *OBSD_GetAudioBuf(_THIS); static void OBSD_CloseAudio(_THIS); #ifdef DEBUG_AUDIO static void OBSD_Status(_THIS); #endif /* Audio driver bootstrap functions */ static int Audio_Available(void) { int fd; int available; available = 0; fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0); if (fd >= 0) { available = 1; close(fd); } return (available); } static void Audio_DeleteDevice(SDL_AudioDevice * device) { SDL_free(device->hidden); SDL_free(device); } static SDL_AudioDevice * Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); if (this) { SDL_memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); } if ((this == NULL) || (this->hidden == NULL)) { SDL_OutOfMemory(); if (this) SDL_free(this); return (0); } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); audio_fd = -1; /* Set the function pointers */ this->OpenAudio = OBSD_OpenAudio; this->WaitAudio = OBSD_WaitAudio; this->PlayAudio = OBSD_PlayAudio; this->GetAudioBuf = OBSD_GetAudioBuf; this->CloseAudio = OBSD_CloseAudio; this->free = Audio_DeleteDevice; return this; } AudioBootStrap BSD_AUDIO_bootstrap = { BSD_AUDIO_DRIVER_NAME, BSD_AUDIO_DRIVER_DESC, Audio_Available, Audio_CreateDevice }; /* This function waits until it is possible to write a full sound buffer */ static void OBSD_WaitAudio(_THIS) { #ifndef USE_BLOCKING_WRITES /* Not necessary when using blocking writes */ /* See if we need to use timed audio synchronization */ if (frame_ticks) { /* Use timer for general audio synchronization */ Sint32 ticks; ticks = ((Sint32) (next_frame - SDL_GetTicks())) - FUDGE_TICKS; if (ticks > 0) { SDL_Delay(ticks); } } else { /* Use select() for audio synchronization */ fd_set fdset; struct timeval timeout; FD_ZERO(&fdset); FD_SET(audio_fd, &fdset); timeout.tv_sec = 10; timeout.tv_usec = 0; #ifdef DEBUG_AUDIO fprintf(stderr, "Waiting for audio to get ready\n"); #endif if (select(audio_fd + 1, NULL, &fdset, NULL, &timeout) <= 0) { const char *message = "Audio timeout - buggy audio driver? (disabled)"; /* In general we should never print to the screen, but in this case we have no other way of letting the user know what happened. */ fprintf(stderr, "SDL: %s\n", message); this->enabled = 0; /* Don't try to close - may hang */ audio_fd = -1; #ifdef DEBUG_AUDIO fprintf(stderr, "Done disabling audio\n"); #endif } #ifdef DEBUG_AUDIO fprintf(stderr, "Ready!\n"); #endif } #endif /* !USE_BLOCKING_WRITES */ } static void OBSD_PlayAudio(_THIS) { int written, p = 0; /* Write the audio data, checking for EAGAIN on broken audio drivers */ do { written = write(audio_fd, &mixbuf[p], mixlen - p); if (written > 0) p += written; if (written == -1 && errno != 0 && errno != EAGAIN && errno != EINTR) { /* Non recoverable error has occurred. It should be reported!!! */ perror("audio"); break; } if (p < written || ((written < 0) && ((errno == 0) || (errno == EAGAIN)))) { SDL_Delay(1); /* Let a little CPU time go by */ } } while (p < written); /* If timer synchronization is enabled, set the next write frame */ if (frame_ticks) { next_frame += frame_ticks; } /* If we couldn't write, assume fatal error for now */ if (written < 0) { this->enabled = 0; } #ifdef DEBUG_AUDIO fprintf(stderr, "Wrote %d bytes of audio data\n", written); #endif } static Uint8 * OBSD_GetAudioBuf(_THIS) { return (mixbuf); } static void OBSD_CloseAudio(_THIS) { if (mixbuf != NULL) { SDL_FreeAudioMem(mixbuf); mixbuf = NULL; } if (audio_fd >= 0) { close(audio_fd); audio_fd = -1; } } #ifdef DEBUG_AUDIO void OBSD_Status(_THIS) { audio_info_t info; if (ioctl(audio_fd, AUDIO_GETINFO, &info) < 0) { fprintf(stderr, "AUDIO_GETINFO failed.\n"); return; } fprintf(stderr, "\n" "[play/record info]\n" "buffer size : %d bytes\n" "sample rate : %i Hz\n" "channels : %i\n" "precision : %i-bit\n" "encoding : 0x%x\n" "seek : %i\n" "sample count : %i\n" "EOF count : %i\n" "paused : %s\n" "error occured : %s\n" "waiting : %s\n" "active : %s\n" "", info. play. buffer_size, info. play. sample_rate, info. play. channels, info. play. precision, info. play. encoding, info. play. seek, info. play. samples, info. play. eof, info. play. pause ? "yes" : "no", info. play. error ? "yes" : "no", info. play.waiting ? "yes" : "no", info.play.active ? "yes" : "no"); fprintf(stderr, "\n" "[audio info]\n" "monitor_gain : %i\n" "hw block size : %d bytes\n" "hi watermark : %i\n" "lo watermark : %i\n" "audio mode : %s\n" "", info.monitor_gain, info.blocksize, info.hiwat, info.lowat, (info.mode == AUMODE_PLAY) ? "PLAY" : (info.mode = AUMODE_RECORD) ? "RECORD" : (info.mode == AUMODE_PLAY_ALL ? "PLAY_ALL" : "?")); } #endif /* DEBUG_AUDIO */ static int OBSD_OpenAudio(_THIS, SDL_AudioSpec * spec) { char audiodev[64]; Uint16 format; audio_info_t info; AUDIO_INITINFO(&info); /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(spec); #ifdef USE_TIMER_SYNC frame_ticks = 0.0; #endif /* Open the audio device */ audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0); if (audio_fd < 0) { SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); return (-1); } /* Set to play mode */ info.mode = AUMODE_PLAY; if (ioctl(audio_fd, AUDIO_SETINFO, &info) < 0) { SDL_SetError("Couldn't put device into play mode"); return (-1); } mixbuf = NULL; AUDIO_INITINFO(&info); for (format = SDL_FirstAudioFormat(spec->format); format; format = SDL_NextAudioFormat()) { switch (format) { case AUDIO_U8: info.play.encoding = AUDIO_ENCODING_ULINEAR; info.play.precision = 8; break; case AUDIO_S8: info.play.encoding = AUDIO_ENCODING_SLINEAR; info.play.precision = 8; break; case AUDIO_S16LSB: info.play.encoding = AUDIO_ENCODING_SLINEAR_LE; info.play.precision = 16; break; case AUDIO_S16MSB: info.play.encoding = AUDIO_ENCODING_SLINEAR_BE; info.play.precision = 16; break; case AUDIO_U16LSB: info.play.encoding = AUDIO_ENCODING_ULINEAR_LE; info.play.precision = 16; break; case AUDIO_U16MSB: info.play.encoding = AUDIO_ENCODING_ULINEAR_BE; info.play.precision = 16; break; default: continue; } if (ioctl(audio_fd, AUDIO_SETINFO, &info) == 0) break; } if (!format) { SDL_SetError("No supported encoding for 0x%x", spec->format); return (-1); } spec->format = format; AUDIO_INITINFO(&info); info.play.channels = spec->channels; if (ioctl(audio_fd, AUDIO_SETINFO, &info) == -1) spec->channels = 1; AUDIO_INITINFO(&info); info.play.sample_rate = spec->freq; info.blocksize = spec->size; info.hiwat = 5; info.lowat = 3; (void) ioctl(audio_fd, AUDIO_SETINFO, &info); (void) ioctl(audio_fd, AUDIO_GETINFO, &info); spec->freq = info.play.sample_rate; /* Allocate mixing buffer */ mixlen = spec->size; mixbuf = (Uint8 *) SDL_AllocAudioMem(mixlen); if (mixbuf == NULL) { return (-1); } SDL_memset(mixbuf, spec->silence, spec->size); /* Get the parent process id (we're the parent of the audio thread) */ parent = getpid(); #ifdef DEBUG_AUDIO OBSD_Status(this); #endif /* We're ready to rock and roll. :-) */ return (0); } /* vi: set ts=4 sw=4 expandtab: */