Mercurial > sdl-ios-xcode
view src/audio/arts/SDL_artsaudio.h @ 1901:f1828a500391
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Fixed performance problem with testsprite2 on the D3D driver.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 13 Jul 2006 08:13:02 +0000 |
parents | c121d94672cb |
children | 5f6550e5184f 9dc81c6acaf5 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_artscaudio_h #define _SDL_artscaudio_h #include <artsc.h> #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { /* The stream descriptor for the audio device */ arts_stream_t stream; /* The parent process id, to detect when application quits */ pid_t parent; /* Raw mixing buffer */ Uint8 *mixbuf; int mixlen; /* Support for audio timing using a timer, in addition to select() */ float frame_ticks; float next_frame; }; #define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */ /* Old variable names */ #define stream (this->hidden->stream) #define parent (this->hidden->parent) #define mixbuf (this->hidden->mixbuf) #define mixlen (this->hidden->mixlen) #define frame_ticks (this->hidden->frame_ticks) #define next_frame (this->hidden->next_frame) #endif /* _SDL_artscaudio_h */ /* vi: set ts=4 sw=4 expandtab: */