Mercurial > sdl-ios-xcode
view test/README @ 1012:f14e3059e138
Date: Mon, 13 Dec 2004 21:28:18 -0500
From: Jonathan Atkins
Subject: [SDL] SDL_SaveBMP width bugfix
this fixes the pitch versus width difference that can happen
(especially for 8bit and 24bit (with the exact RGBAmasks) surfaces)
when you use SDL_SaveBMP. The problem was the pitch was used
instead of the width, which in some cases is much wider than the
screen area you really want to save...making for ugly crud on the
saved image borders.
This code has been tested with & without pitch overhangs...and
with the right masks for 24 bit surfaces.
I tested 8,15,16,24,32-0RGB,32-RGBA(with no SDL_SRCALPHA flag).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 14 Dec 2004 06:20:49 +0000 |
parents | 05c551e5bc64 |
children | 68f2b997758e |
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These are test programs for the SDL library: testver Check the version and dynamic loading and endianness testtypes Check to see if the data types are the correct size testhread Hacked up test of multi-threading testlock Hacked up test of multi-threading and locking testerror Tests multi-threaded error handling testsem Tests SDL's semaphore implementation testtimer Test the timer facilities loopwave Audio test -- loop playing a WAV file testcdrom Sample audio CD control program testkeys List the available keyboard keys testvidinfo Show the pixel format of the display and perfom the benchmark checkkeys Watch the key events to check the keyboard testwin Display a BMP image at various depths graywin Display a gray gradient and center mouse on spacebar testsprite Example of fast sprite movement on the screen testbitmap Test displaying 1-bit bitmaps testalpha Display an alpha faded icon -- paint with mouse testwm Test window manager -- title, icon, events threadwin Test multi-threaded event handling testgl A very simple example of using OpenGL with SDL testjoystick List joysticks and watch joystick events testoverlay Tests the software/hardware overlay functionality. testoverlay2 Tests the overlay flickering/scaling during playback.