view src/thread/epoc/SDL_systhread.cpp @ 1012:f14e3059e138

Date: Mon, 13 Dec 2004 21:28:18 -0500 From: Jonathan Atkins Subject: [SDL] SDL_SaveBMP width bugfix this fixes the pitch versus width difference that can happen (especially for 8bit and 24bit (with the exact RGBAmasks) surfaces) when you use SDL_SaveBMP. The problem was the pitch was used instead of the width, which in some cases is much wider than the screen area you really want to save...making for ugly crud on the saved image borders. This code has been tested with & without pitch overhangs...and with the right masks for 24 bit surfaces. I tested 8,15,16,24,32-0RGB,32-RGBA(with no SDL_SRCALPHA flag).
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Dec 2004 06:20:49 +0000
parents f6ffac90895c
children 604d73db6802
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/*
    SDL_systhread.cpp
    Epoc thread management routines for SDL

    Epoc version by Markus Mertama  (w@iki.fi)
*/


//#include <stdlib.h>
//#include <stdio.h>


extern "C" {
#undef NULL
#include "SDL_error.h"
#include "SDL_thread.h"
#include "SDL_systhread.h"
    };

#include <e32std.h>


static int object_count;

int RunThread(TAny* data)
{
	SDL_RunThread(data);
	return(0);
}


TInt NewThread(const TDesC& aName, TAny* aPtr1, TAny* aPtr2)
    {
    return ((RThread*)(aPtr1))->Create(aName,
            RunThread,
            KDefaultStackSize,
            NULL,
            aPtr2);
    }

int CreateUnique(TInt (*aFunc)(const TDesC& aName, TAny*, TAny*), TAny* aPtr1, TAny* aPtr2)
    {
    TBuf<16> name;
    TInt status = KErrNone;
    do
        {
        object_count++;
        name.Format(_L("SDL_%x"), object_count);
        status = aFunc(name, aPtr1, aPtr2);
        }
        while(status == KErrAlreadyExists);
    return status;
    }


int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
{
    RThread rthread;
   
    TInt status = CreateUnique(NewThread, &rthread, args);
    if (status != KErrNone) 
    {
        delete(((RThread*)(thread->handle)));
        thread->handle = NULL;
		SDL_SetError("Not enough resources to create thread");
		return(-1);
	}
	rthread.Resume();
    thread->handle = rthread.Handle();
	return(0);
}

void SDL_SYS_SetupThread(void)
{
	return;
}

Uint32 SDL_ThreadID(void)
{
    RThread current;
    TThreadId id = current.Id();
	return id;
}

void SDL_SYS_WaitThread(SDL_Thread *thread)
{
    RUndertaker taker;
    taker.Create();
    TRequestStatus status;
    taker.Logon(status, thread->handle);
    User::WaitForRequest(status);
    taker.Close();
}

/* WARNING: This function is really a last resort.
 * Threads should be signaled and then exit by themselves.
 * TerminateThread() doesn't perform stack and DLL cleanup.
 */
void SDL_SYS_KillThread(SDL_Thread *thread)
{
    RThread rthread;
    rthread.SetHandle(thread->handle);
	rthread.Kill(0);
	rthread.Close();
}