Mercurial > sdl-ios-xcode
view src/thread/dc/SDL_sysmutex.c @ 1012:f14e3059e138
Date: Mon, 13 Dec 2004 21:28:18 -0500
From: Jonathan Atkins
Subject: [SDL] SDL_SaveBMP width bugfix
this fixes the pitch versus width difference that can happen
(especially for 8bit and 24bit (with the exact RGBAmasks) surfaces)
when you use SDL_SaveBMP. The problem was the pitch was used
instead of the width, which in some cases is much wider than the
screen area you really want to save...making for ugly crud on the
saved image borders.
This code has been tested with & without pitch overhangs...and
with the right masks for 24 bit surfaces.
I tested 8,15,16,24,32-0RGB,32-RGBA(with no SDL_SRCALPHA flag).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 14 Dec 2004 06:20:49 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA BERO bero@geocities.co.jp based on generic/SDL_sysmutex.c Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* An implementation of mutexes using semaphores */ #include <stdio.h> #include <stdlib.h> #include "SDL_error.h" #include "SDL_thread.h" #include "SDL_systhread_c.h" #include <arch/spinlock.h> struct SDL_mutex { int recursive; Uint32 owner; spinlock_t mutex; }; /* Create a mutex */ SDL_mutex *SDL_CreateMutex(void) { SDL_mutex *mutex; /* Allocate mutex memory */ mutex = (SDL_mutex *)malloc(sizeof(*mutex)); if ( mutex ) { spinlock_init(&mutex->mutex); mutex->recursive = 0; mutex->owner = 0; } else { SDL_OutOfMemory(); } return mutex; } /* Free the mutex */ void SDL_DestroyMutex(SDL_mutex *mutex) { if ( mutex ) { free(mutex); } } /* Lock the semaphore */ int SDL_mutexP(SDL_mutex *mutex) { #ifdef DISABLE_THREADS return 0; #else Uint32 this_thread; if ( mutex == NULL ) { SDL_SetError("Passed a NULL mutex"); return -1; } this_thread = SDL_ThreadID(); if ( mutex->owner == this_thread ) { ++mutex->recursive; } else { /* The order of operations is important. We set the locking thread id after we obtain the lock so unlocks from other threads will fail. */ spinlock_lock(&mutex->mutex); mutex->owner = this_thread; mutex->recursive = 0; } return 0; #endif /* DISABLE_THREADS */ } /* Unlock the mutex */ int SDL_mutexV(SDL_mutex *mutex) { #ifdef DISABLE_THREADS return 0; #else if ( mutex == NULL ) { SDL_SetError("Passed a NULL mutex"); return -1; } /* If we don't own the mutex, we can't unlock it */ if ( SDL_ThreadID() != mutex->owner ) { SDL_SetError("mutex not owned by this thread"); return -1; } if ( mutex->recursive ) { --mutex->recursive; } else { /* The order of operations is important. First reset the owner so another thread doesn't lock the mutex and set the ownership before we reset it, then release the lock semaphore. */ mutex->owner = 0; spinlock_unlock(&mutex->mutex); } return 0; #endif /* DISABLE_THREADS */ }