view src/audio/disk/SDL_diskaudio.c @ 1012:f14e3059e138

Date: Mon, 13 Dec 2004 21:28:18 -0500 From: Jonathan Atkins Subject: [SDL] SDL_SaveBMP width bugfix this fixes the pitch versus width difference that can happen (especially for 8bit and 24bit (with the exact RGBAmasks) surfaces) when you use SDL_SaveBMP. The problem was the pitch was used instead of the width, which in some cases is much wider than the screen area you really want to save...making for ugly crud on the saved image borders. This code has been tested with & without pitch overhangs...and with the right masks for 24 bit surfaces. I tested 8,15,16,24,32-0RGB,32-RGBA(with no SDL_SRCALPHA flag).
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Dec 2004 06:20:49 +0000
parents b8d311d90021
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org

    This file hacked^H^H^H^H^H^Hwritten by Ryan C. Gordon
        (icculus@linuxgames.com)
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Output raw audio data to a file. */

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <unistd.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>


#include "SDL_audio.h"
#include "SDL_error.h"
#include "SDL_audiomem.h"
#include "SDL_audio_c.h"
#include "SDL_timer.h"
#include "SDL_audiodev_c.h"
#include "SDL_diskaudio.h"

/* The tag name used by DISK audio */
#define DISKAUD_DRIVER_NAME         "disk"

/* environment variables and defaults. */
#define DISKENVR_OUTFILE         "SDL_DISKAUDIOFILE"
#define DISKDEFAULT_OUTFILE      "sdlaudio.raw"
#define DISKENVR_WRITEDELAY      "SDL_DISKAUDIODELAY"
#define DISKDEFAULT_WRITEDELAY   150

/* Audio driver functions */
static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void DISKAUD_WaitAudio(_THIS);
static void DISKAUD_PlayAudio(_THIS);
static Uint8 *DISKAUD_GetAudioBuf(_THIS);
static void DISKAUD_CloseAudio(_THIS);

static const char *DISKAUD_GetOutputFilename(void)
{
    const char *envr = getenv(DISKENVR_OUTFILE);
    return((envr != NULL) ? envr : DISKDEFAULT_OUTFILE);
}

/* Audio driver bootstrap functions */
static int DISKAUD_Available(void)
{
#if 0
    int fd;
	int available;
    int exists = 0;
    struct stat statbuf;
    const char *fname = DISKAUD_GetOutputFilename();
	const char *envr = getenv("SDL_AUDIODRIVER");
	available = 0;

	if ((envr) && (strcmp(envr, DISKAUD_DRIVER_NAME) == 0)) {
		if (stat(fname, &statbuf) == 0)
			exists = 1;

		fd = open(fname, O_WRONLY | O_CREAT | O_APPEND, S_IRUSR | S_IWUSR);
		if ( fd != -1 ) {
			available = 1;
			close(fd);
			if (!exists) {
				unlink(fname);
			}
		}
	}
	return(available);
#else
	const char *envr = getenv("SDL_AUDIODRIVER");
	if ((envr) && (strcmp(envr, DISKAUD_DRIVER_NAME) == 0)) {
		return(1);
	}

	return(0);
#endif
}

static void DISKAUD_DeleteDevice(SDL_AudioDevice *device)
{
	free(device->hidden);
	free(device);
}

static SDL_AudioDevice *DISKAUD_CreateDevice(int devindex)
{
	SDL_AudioDevice *this;
    const char *envr;

	/* Initialize all variables that we clean on shutdown */
	this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
	if ( this ) {
		memset(this, 0, (sizeof *this));
		this->hidden = (struct SDL_PrivateAudioData *)
				malloc((sizeof *this->hidden));
	}
	if ( (this == NULL) || (this->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( this ) {
			free(this);
		}
		return(0);
	}
	memset(this->hidden, 0, (sizeof *this->hidden));

    envr = getenv(DISKENVR_WRITEDELAY);
    this->hidden->write_delay = (envr) ? atoi(envr) : DISKDEFAULT_WRITEDELAY;

	/* Set the function pointers */
	this->OpenAudio = DISKAUD_OpenAudio;
	this->WaitAudio = DISKAUD_WaitAudio;
	this->PlayAudio = DISKAUD_PlayAudio;
	this->GetAudioBuf = DISKAUD_GetAudioBuf;
	this->CloseAudio = DISKAUD_CloseAudio;

	this->free = DISKAUD_DeleteDevice;

	return this;
}

AudioBootStrap DISKAUD_bootstrap = {
	DISKAUD_DRIVER_NAME, "direct-to-disk audio",
	DISKAUD_Available, DISKAUD_CreateDevice
};

/* This function waits until it is possible to write a full sound buffer */
static void DISKAUD_WaitAudio(_THIS)
{
    SDL_Delay(this->hidden->write_delay);
}

static void DISKAUD_PlayAudio(_THIS)
{
	int written;

	/* Write the audio data, checking for EAGAIN on broken audio drivers */
	do {
		written = write(this->hidden->audio_fd,
                        this->hidden->mixbuf,
                        this->hidden->mixlen);
		if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) {
			SDL_Delay(1);	/* Let a little CPU time go by */
		}
	} while ( (written < 0) && 
	          ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) );

	/* If we couldn't write, assume fatal error for now */
	if ( written < 0 ) {
		this->enabled = 0;
	}
#ifdef DEBUG_AUDIO
	fprintf(stderr, "Wrote %d bytes of audio data\n", written);
#endif
}

static Uint8 *DISKAUD_GetAudioBuf(_THIS)
{
	return(this->hidden->mixbuf);
}

static void DISKAUD_CloseAudio(_THIS)
{
	if ( this->hidden->mixbuf != NULL ) {
		SDL_FreeAudioMem(this->hidden->mixbuf);
		this->hidden->mixbuf = NULL;
	}
	if ( this->hidden->audio_fd >= 0 ) {
		close(this->hidden->audio_fd);
		this->hidden->audio_fd = -1;
	}
}

static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
    const char *fname = DISKAUD_GetOutputFilename();

	/* Open the audio device */
    this->hidden->audio_fd = open(fname, O_WRONLY | O_CREAT, S_IRUSR | S_IWUSR);
	if ( this->hidden->audio_fd < 0 ) {
		SDL_SetError("Couldn't open %s: %s", fname, strerror(errno));
		return(-1);
	}

    fprintf(stderr, "WARNING: You are using the SDL disk writer"
                    " audio driver!\n Writing to file [%s].\n", fname);

	/* Allocate mixing buffer */
	this->hidden->mixlen = spec->size;
	this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
	if ( this->hidden->mixbuf == NULL ) {
		return(-1);
	}
	memset(this->hidden->mixbuf, spec->silence, spec->size);

	/* We're ready to rock and roll. :-) */
	return(0);
}