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view docs/html/sdllocksurface.html @ 1012:f14e3059e138
Date: Mon, 13 Dec 2004 21:28:18 -0500
From: Jonathan Atkins
Subject: [SDL] SDL_SaveBMP width bugfix
this fixes the pitch versus width difference that can happen
(especially for 8bit and 24bit (with the exact RGBAmasks) surfaces)
when you use SDL_SaveBMP. The problem was the pitch was used
instead of the width, which in some cases is much wider than the
screen area you really want to save...making for ugly crud on the
saved image borders.
This code has been tested with & without pitch overhangs...and
with the right masks for 24 bit surfaces.
I tested 8,15,16,24,32-0RGB,32-RGBA(with no SDL_SRCALPHA flag).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 14 Dec 2004 06:20:49 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_LockSurface</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_FreeSurface" HREF="sdlfreesurface.html"><LINK REL="NEXT" TITLE="SDL_UnlockSurface" HREF="sdlunlocksurface.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlfreesurface.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlunlocksurface.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLLOCKSURFACE" ></A >SDL_LockSurface</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN1919" ></A ><H2 >Name</H2 >SDL_LockSurface -- Lock a surface for directly access.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN1922" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN1923" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_LockSurface</B ></CODE >(SDL_Surface *surface);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1929" ></A ><H2 >Description</H2 ><P ><TT CLASS="FUNCTION" >SDL_LockSurface</TT > sets up a surface for directly accessing the pixels. Between calls to <TT CLASS="FUNCTION" >SDL_LockSurface</TT > and <TT CLASS="FUNCTION" >SDL_UnlockSurface</TT >, you can write to and read from <TT CLASS="PARAMETER" ><I >surface-><TT CLASS="STRUCTFIELD" ><I >pixels</I ></TT ></I ></TT >, using the pixel format stored in <TT CLASS="PARAMETER" ><I >surface-><TT CLASS="STRUCTFIELD" ><I >format</I ></TT ></I ></TT >. Once you are done accessing the surface, you should use <TT CLASS="FUNCTION" >SDL_UnlockSurface</TT > to release it.</P ><P >Not all surfaces require locking. If <TT CLASS="LITERAL" >SDL_MUSTLOCK</TT >(<TT CLASS="PARAMETER" ><I >surface</I ></TT >) evaluates to <SPAN CLASS="RETURNVALUE" >0</SPAN >, then you can read and write to the surface at any time, and the pixel format of the surface will not change. </P ><P >No operating system or library calls should be made between lock/unlock pairs, as critical system locks may be held during this time.</P ><P >It should be noted, that since SDL 1.1.8 surface locks are recursive. This means that you can lock a surface multiple times, but each lock must have a match unlock. <PRE CLASS="PROGRAMLISTING" > . . SDL_LockSurface( surface ); . /* Surface is locked */ /* Direct pixel access on surface here */ . SDL_LockSurface( surface ); . /* More direct pixel access on surface */ . SDL_UnlockSurface( surface ); /* Surface is still locked */ /* Note: Is versions < 1.1.8, the surface would have been */ /* no longer locked at this stage */ . SDL_UnlockSurface( surface ); /* Surface is now unlocked */ . .</PRE ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1947" ></A ><H2 >Return Value</H2 ><P ><TT CLASS="FUNCTION" >SDL_LockSurface</TT > returns <SPAN CLASS="RETURNVALUE" >0</SPAN >, or <SPAN CLASS="RETURNVALUE" >-1</SPAN > if the surface couldn't be locked.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1953" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlunlocksurface.html" ><TT CLASS="FUNCTION" >SDL_UnlockSurface</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlfreesurface.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlunlocksurface.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_FreeSurface</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_UnlockSurface</TD ></TR ></TABLE ></DIV ></BODY ></HTML >