view docs/html/sdlkeyboardevent.html @ 1012:f14e3059e138

Date: Mon, 13 Dec 2004 21:28:18 -0500 From: Jonathan Atkins Subject: [SDL] SDL_SaveBMP width bugfix this fixes the pitch versus width difference that can happen (especially for 8bit and 24bit (with the exact RGBAmasks) surfaces) when you use SDL_SaveBMP. The problem was the pitch was used instead of the width, which in some cases is much wider than the screen area you really want to save...making for ugly crud on the saved image borders. This code has been tested with & without pitch overhangs...and with the right masks for 24 bit surfaces. I tested 8,15,16,24,32-0RGB,32-RGBA(with no SDL_SRCALPHA flag).
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Dec 2004 06:20:49 +0000
parents 355632dca928
children
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<HTML
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>SDL_KeyboardEvent</TITLE
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><H1
><A
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>SDL_KeyboardEvent</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN4011"
></A
><H2
>Name</H2
>SDL_KeyboardEvent&nbsp;--&nbsp;Keyboard event structure</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN4014"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint8 type;
  Uint8 state;
  SDL_keysym keysym;
} SDL_KeyboardEvent;</PRE
></DIV
><DIV
CLASS="REFSECT1"
><A
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><H2
>Structure Data</H2
><DIV
CLASS="INFORMALTABLE"
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></A
><P
></P
><TABLE
BORDER="0"
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><TBODY
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_KEYDOWN</TT
> or <TT
CLASS="LITERAL"
>SDL_KEYUP</TT
></TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_PRESSED</TT
> or <TT
CLASS="LITERAL"
>SDL_RELEASED</TT
></TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>keysym</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Contains key press information</TD
></TR
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><P
></P
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><A
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></A
><H2
>Description</H2
><P
><SPAN
CLASS="STRUCTNAME"
>SDL_KeyboardEvent</SPAN
> is a member of the <A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
> union and is used when an event of type <TT
CLASS="LITERAL"
>SDL_KEYDOWN</TT
> or <TT
CLASS="LITERAL"
>SDL_KEYUP</TT
> is reported.</P
><P
>The <TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
> and <TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
> actually report the same information, they just use different values to do it! A keyboard event occurs when a key is released (<TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
>=<TT
CLASS="LITERAL"
>SDK_KEYUP</TT
> or <TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
>=<TT
CLASS="LITERAL"
>SDL_RELEASED</TT
>) and when a key is pressed (<TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
>=<TT
CLASS="LITERAL"
>SDL_KEYDOWN</TT
> or <TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
>=<TT
CLASS="LITERAL"
>SDL_PRESSED</TT
>). The information on what key was pressed or released is in the <A
HREF="sdlkeysym.html"
><SPAN
CLASS="STRUCTNAME"
>keysym</SPAN
></A
> structure.</P
><DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>Repeating <TT
CLASS="LITERAL"
>SDL_KEYDOWN</TT
> events will occur if key repeat is enabled (see <A
HREF="sdlenablekeyrepeat.html"
><TT
CLASS="FUNCTION"
>SDL_EnableKeyRepeat</TT
></A
>).</P
></BLOCKQUOTE
></DIV
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><H2
>See Also</H2
><P
><A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
>,
<A
HREF="sdlkeysym.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_keysym</SPAN
></A
>,
<A
HREF="sdlenablekeyrepeat.html"
><TT
CLASS="FUNCTION"
>SDL_EnableKeyRepeat</TT
></A
>,
<A
HREF="sdlenableunicode.html"
><TT
CLASS="FUNCTION"
>SDL_EnableUNICODE</TT
></A
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