view docs/html/sdljoysticknumballs.html @ 1012:f14e3059e138

Date: Mon, 13 Dec 2004 21:28:18 -0500 From: Jonathan Atkins Subject: [SDL] SDL_SaveBMP width bugfix this fixes the pitch versus width difference that can happen (especially for 8bit and 24bit (with the exact RGBAmasks) surfaces) when you use SDL_SaveBMP. The problem was the pitch was used instead of the width, which in some cases is much wider than the screen area you really want to save...making for ugly crud on the saved image borders. This code has been tested with & without pitch overhangs...and with the right masks for 24 bit surfaces. I tested 8,15,16,24,32-0RGB,32-RGBA(with no SDL_SRCALPHA flag).
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Dec 2004 06:20:49 +0000 (2004-12-14)
parents 355632dca928
children
line wrap: on
line source
<HTML
><HEAD
><TITLE
>SDL_JoystickNumBalls</TITLE
><META
NAME="GENERATOR"
CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
"><LINK
REL="HOME"
TITLE="SDL Library Documentation"
HREF="index.html"><LINK
REL="UP"
TITLE="Joystick"
HREF="joystick.html"><LINK
REL="PREVIOUS"
TITLE="SDL_JoystickNumAxes"
HREF="sdljoysticknumaxes.html"><LINK
REL="NEXT"
TITLE="SDL_JoystickNumHats"
HREF="sdljoysticknumhats.html"></HEAD
><BODY
CLASS="REFENTRY"
BGCOLOR="#FFF8DC"
TEXT="#000000"
LINK="#0000ee"
VLINK="#551a8b"
ALINK="#ff0000"
><DIV
CLASS="NAVHEADER"
><TABLE
SUMMARY="Header navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TH
COLSPAN="3"
ALIGN="center"
>SDL Library Documentation</TH
></TR
><TR
><TD
WIDTH="10%"
ALIGN="left"
VALIGN="bottom"
><A
HREF="sdljoysticknumaxes.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="80%"
ALIGN="center"
VALIGN="bottom"
></TD
><TD
WIDTH="10%"
ALIGN="right"
VALIGN="bottom"
><A
HREF="sdljoysticknumhats.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
></TABLE
><HR
ALIGN="LEFT"
WIDTH="100%"></DIV
><H1
><A
NAME="SDLJOYSTICKNUMBALLS"
></A
>SDL_JoystickNumBalls</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN6212"
></A
><H2
>Name</H2
>SDL_JoystickNumBalls&nbsp;--&nbsp;Get the number of joystick trackballs</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN6215"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN6216"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_JoystickNumBalls</B
></CODE
>(SDL_Joystick *joystick);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6222"
></A
><H2
>Description</H2
><P
>Return the number of trackballs available from a previously opened <SPAN
CLASS="STRUCTNAME"
>SDL_Joystick</SPAN
>.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6226"
></A
><H2
>Return Value</H2
><P
>Number of trackballs.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6229"
></A
><H2
>See Also</H2
><P
><A
HREF="sdljoystickgetball.html"
><TT
CLASS="FUNCTION"
>SDL_JoystickGetBall</TT
></A
>,
<A
HREF="sdljoystickopen.html"
><TT
CLASS="FUNCTION"
>SDL_JoystickOpen</TT
></A
></P
></DIV
><DIV
CLASS="NAVFOOTER"
><HR
ALIGN="LEFT"
WIDTH="100%"><TABLE
SUMMARY="Footer navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
><A
HREF="sdljoysticknumaxes.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="index.html"
ACCESSKEY="H"
>Home</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
><A
HREF="sdljoysticknumhats.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
>SDL_JoystickNumAxes</TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="joystick.html"
ACCESSKEY="U"
>Up</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
>SDL_JoystickNumHats</TD
></TR
></TABLE
></DIV
></BODY
></HTML
>