view docs/html/sdlconvertaudio.html @ 1012:f14e3059e138

Date: Mon, 13 Dec 2004 21:28:18 -0500 From: Jonathan Atkins Subject: [SDL] SDL_SaveBMP width bugfix this fixes the pitch versus width difference that can happen (especially for 8bit and 24bit (with the exact RGBAmasks) surfaces) when you use SDL_SaveBMP. The problem was the pitch was used instead of the width, which in some cases is much wider than the screen area you really want to save...making for ugly crud on the saved image borders. This code has been tested with & without pitch overhangs...and with the right masks for 24 bit surfaces. I tested 8,15,16,24,32-0RGB,32-RGBA(with no SDL_SRCALPHA flag).
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Dec 2004 06:20:49 +0000 (2004-12-14)
parents 355632dca928
children
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>SDL_ConvertAudio</TITLE
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><H1
><A
NAME="SDLCONVERTAUDIO"
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>SDL_ConvertAudio</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN7048"
></A
><H2
>Name</H2
>SDL_ConvertAudio&nbsp;--&nbsp;Convert audio data to a desired audio format.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN7051"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN7052"
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_ConvertAudio</B
></CODE
>(SDL_AudioCVT *cvt);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN7058"
></A
><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_ConvertAudio</TT
> takes one parameter, <TT
CLASS="PARAMETER"
><I
>cvt</I
></TT
>, which was previously initilized. Initilizing a <A
HREF="sdlaudiocvt.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_AudioCVT</SPAN
></A
> is a two step process. First of all, the structure must be passed to <A
HREF="sdlbuildaudiocvt.html"
><TT
CLASS="FUNCTION"
>SDL_BuildAudioCVT</TT
></A
> along with source and destination format parameters. Secondly, the <SPAN
CLASS="STRUCTNAME"
>cvt</SPAN
>-&#62;<TT
CLASS="STRUCTFIELD"
><I
>buf</I
></TT
> and <SPAN
CLASS="STRUCTNAME"
>cvt</SPAN
>-&#62;<TT
CLASS="STRUCTFIELD"
><I
>len</I
></TT
> fields must be setup. <SPAN
CLASS="STRUCTNAME"
>cvt</SPAN
>-&#62;<TT
CLASS="STRUCTFIELD"
><I
>buf</I
></TT
> should point to the audio data and <SPAN
CLASS="STRUCTNAME"
>cvt</SPAN
>-&#62;<TT
CLASS="STRUCTFIELD"
><I
>len</I
></TT
> should be set to the length of the audio data in bytes. Remember, the length of the buffer pointed to by <TT
CLASS="STRUCTFIELD"
><I
>buf</I
></TT
> show be <TT
CLASS="STRUCTFIELD"
><I
>len</I
></TT
>*<TT
CLASS="STRUCTFIELD"
><I
>len_mult</I
></TT
> bytes in length.</P
><P
>Once the <SPAN
CLASS="STRUCTNAME"
>SDL_AudioCVT</SPAN
>structure is initilized then we can pass it to <TT
CLASS="FUNCTION"
>SDL_ConvertAudio</TT
>, which will convert the audio data pointer to by <SPAN
CLASS="STRUCTNAME"
>cvt</SPAN
>-&#62;<TT
CLASS="STRUCTFIELD"
><I
>buf</I
></TT
>. If <TT
CLASS="FUNCTION"
>SDL_ConvertAudio</TT
> returned <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> then the conversion was completed successfully, otherwise <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> is returned.</P
><P
>If the conversion completed successfully then the converted audio data can be read from <SPAN
CLASS="STRUCTNAME"
>cvt</SPAN
>-&#62;<TT
CLASS="STRUCTFIELD"
><I
>buf</I
></TT
>. The amount of valid, converted, audio data in the buffer is equal to <SPAN
CLASS="STRUCTNAME"
>cvt</SPAN
>-&#62;<TT
CLASS="STRUCTFIELD"
><I
>len</I
></TT
>*<TT
CLASS="STRUCTFIELD"
><I
>cvt</I
></TT
>-&#62;<SPAN
CLASS="STRUCTNAME"
>len_ratio</SPAN
>.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN7093"
></A
><H2
>Examples</H2
><PRE
CLASS="PROGRAMLISTING"
>/* Converting some WAV data to hardware format */
void my_audio_callback(void *userdata, Uint8 *stream, int len);

SDL_AudioSpec *desired, *obtained;
SDL_AudioSpec wav_spec;
SDL_AudioCVT  wav_cvt;
Uint32 wav_len;
Uint8 *wav_buf;
int ret;

/* Allocated audio specs */
desired = malloc(sizeof(SDL_AudioSpec));
obtained = malloc(sizeof(SDL_AudioSpec));

/* Set desired format */
desired-&#62;freq=22050;
desired-&#62;format=AUDIO_S16LSB;
desired-&#62;samples=8192;
desired-&#62;callback=my_audio_callback;
desired-&#62;userdata=NULL;

/* Open the audio device */
if ( SDL_OpenAudio(desired, obtained) &#60; 0 ){
  fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
  exit(-1);
}
        
free(desired);

/* Load the test.wav */
if( SDL_LoadWAV("test.wav", &#38;wav_spec, &#38;wav_buf, &#38;wav_len) == NULL ){
  fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError());
  SDL_CloseAudio();
  free(obtained);
  exit(-1);
}
                                            
/* Build AudioCVT */
ret = SDL_BuildAudioCVT(&#38;wav_cvt,
                        wav_spec.format, wav_spec.channels, wav_spec.freq,
                        obtained-&#62;format, obtained-&#62;channels, obtained-&#62;freq);

/* Check that the convert was built */
if(ret==-1){
  fprintf(stderr, "Couldn't build converter!\n");
  SDL_CloseAudio();
  free(obtained);
  SDL_FreeWAV(wav_buf);
}

/* Setup for conversion */
wav_cvt.buf = malloc(wav_len * wav_cvt.len_mult);
wav_cvt.len = wav_len;
memcpy(wav_cvt.buf, wav_buf, wav_len);

/* We can delete to original WAV data now */
SDL_FreeWAV(wav_buf);

/* And now we're ready to convert */
SDL_ConvertAudio(&#38;wav_cvt);

/* do whatever */
.
.
.
.
&#13;</PRE
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><H2
>See Also</H2
><P
><A
HREF="sdlbuildaudiocvt.html"
><TT
CLASS="FUNCTION"
>SDL_BuildAudioCVT</TT
></A
>,
<A
HREF="sdlaudiocvt.html"
><TT
CLASS="FUNCTION"
>SDL_AudioCVT</TT
></A
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