view README.Epoc @ 1012:f14e3059e138

Date: Mon, 13 Dec 2004 21:28:18 -0500 From: Jonathan Atkins Subject: [SDL] SDL_SaveBMP width bugfix this fixes the pitch versus width difference that can happen (especially for 8bit and 24bit (with the exact RGBAmasks) surfaces) when you use SDL_SaveBMP. The problem was the pitch was used instead of the width, which in some cases is much wider than the screen area you really want to save...making for ugly crud on the saved image borders. This code has been tested with & without pitch overhangs...and with the right masks for 24 bit surfaces. I tested 8,15,16,24,32-0RGB,32-RGBA(with no SDL_SRCALPHA flag).
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Dec 2004 06:20:49 +0000
parents 74a8f672f2f8
children
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Using the Simple DirectMedia Layer with EPOC/SymbianOS 6.0
==============================================================================

==============================================================================
I.  Building the Simple DirectMedia Layer libraries:

  You can get Symbian SDK from: 
    http://www.symbian.com.
 
  First create "Epoc" directory under SDL main directory and unpack 
  EpocBuildFiles.zip in it.
   
  To build the librarys goto "epoc" directory and type:
    bldmake bldfiles
    abld makefile vc6 (for creating Microsoft Visual C++ makefiles)
    abld build wins udeb (building for wins emulator)
    abld build armi urel (building for real device)

==============================================================================
II. Building the Simple DirectMedia Layer programs:

  Building SDL test programs is easy once you have built the libraries:
    abld test build wins udeb
    abld test build armi urel

  Supported real screen resolutions
    320 x 200 x  8 bit
    320 x 200 x 12 bit
    640 x 200 x  8 bit
    640 x 200 x 12 bit
  Supported "emulated" screen resolutions 
    640 x 400 x  8 bit
    640 x 400 x 12 bit
    640 x 480 x  8 bit
    640 x 480 x 12 bit
  "Emulated" resolutions are implemented by by shrinking the screen vertically 
  i.e. only every second scanline is drawn. This is mainly ment to be used for 
  testing quick ports of programs. Using faked resolutions is a waste of memory 
  and cpu power!

==============================================================================
III. Running test programs

  Copy executable to the device and run it from the File manager.   The Esc 
  key quits demo programs. In Crystal, Exe programs do not appear in task list 
  nor in Extras :-(. Test programs are tested in Nokia 9210 Communicator.

  Special keys used in SDL:
    The Caps lock key enables or disables the virtual cursor. 
    Function keys are mapped as follows: 
    F1=chr+q, F2=chr+w,..., F8=chr+i, 
    F9=chr+a,..., F12=chr+d.

==============================================================================
IV.  Enjoy! :)

  If you have a project you'd like me to know about, or want to ask questions,
  go ahead and join the SDL developer's mailing list by sending e-mail to:

	sdl-request@libsdl.org

  and put "subscribe" into the subject of the message. Or alternatively you
  can use the web interface:

	http://www.libsdl.org/mailman/listinfo/sdl

  You can find more info about Epoc version of SDL from Hannu Viitala's 
  homepage
    http://www.mbnet.fi/~haviital
  
==============================================================================