Mercurial > sdl-ios-xcode
view src/video/SDL_shape.c @ 4802:f14a8c05f5bb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Sun, 18 Jul 2010 23:05:40 -0400 |
parents | 506a9165491b |
children | 007567dbb8c1 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 2010 Eli Gottlieb This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Eli Gottlieb eligottlieb@gmail.com */ #include "SDL_config.h" #include "SDL.h" #include "SDL_video.h" #include "SDL_sysvideo.h" #include "SDL_pixels.h" #include "SDL_surface.h" #include "SDL_shape.h" SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) { SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN); if(result != NULL) { result->shaper = result->display->device->shape_driver.CreateShaper(result); if(result->shaper != NULL) { result->shaper->usershownflag = flags & SDL_WINDOW_SHOWN; result->shaper->alphacutoff = 1; result->shaper->hasshape = SDL_FALSE; return result; } else { SDL_DestroyWindow(result); return NULL; } } else return NULL; } SDL_bool SDL_IsShapedWindow(const SDL_Window *window) { if(window == NULL) return SDL_FALSE; else return (SDL_bool)(window->shaper != NULL); } /* REQUIRES that bitmap point to a w-by-h bitmap with 1bpp. */ void SDL_CalculateShapeBitmap(Uint8 alphacutoff,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb,Uint8 value) { int x = 0; int y = 0; Uint8 r = 0,g = 0,b = 0,alpha = 0; Uint8* pixel = NULL; Uint32 bitmap_pixel,pixel_value = 0; if(SDL_MUSTLOCK(shape)) SDL_LockSurface(shape); pixel = (Uint8*)shape->pixels; for(y = 0;y<shape->h;y++) { for(x=0;x<shape->w;x++) { alpha = 0; pixel_value = 0; pixel = shape->pixels + y * shape->pitch + x * shape->format->BytesPerPixel; switch(shape->format->BytesPerPixel) { case(1): pixel_value = *(Uint8*)pixel; break; case(2): pixel_value = *(Uint16*)pixel; break; case(4): pixel_value = *(Uint32*)pixel; break; } SDL_GetRGBA(pixel_value,shape->format,&r,&g,&b,&alpha); bitmap_pixel = y*shape->w + x; bitmap[bitmap_pixel / ppb] |= (alpha >= alphacutoff ? value : 0) << ((ppb - 1) - (bitmap_pixel % ppb)); } } if(SDL_MUSTLOCK(shape)) SDL_UnlockSurface(shape); } int SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) { int result; if(window == NULL || !SDL_IsShapedWindow(window)) //The window given was not a shapeable window. return SDL_NONSHAPEABLE_WINDOW; if(shape == NULL) //Invalid shape argument. return SDL_INVALID_SHAPE_ARGUMENT; if(shapeMode != NULL) { switch(shapeMode->mode) { case ShapeModeDefault: { window->shaper->alphacutoff = 1; break; } case ShapeModeBinarizeAlpha: { window->shaper->alphacutoff = shapeMode->parameters.binarizationCutoff; break; } } } //TODO: Platform-specific implementations of SetWindowShape. X11 is finished. Win32 is finished. Debugging is in progress on both. result = window->display->device->shape_driver.SetWindowShape(window->shaper,shape,shapeMode); window->shaper->hasshape = SDL_TRUE; if((window->shaper->usershownflag & SDL_WINDOW_SHOWN) == SDL_WINDOW_SHOWN) { SDL_ShowWindow(window); window->shaper->usershownflag &= !SDL_WINDOW_SHOWN; } return result; } SDL_bool SDL_WindowHasAShape(SDL_Window *window) { if (window == NULL && !SDL_IsShapedWindow(window)) return SDL_FALSE; return window->shaper->hasshape; } int SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shapeMode) { if(window != NULL && SDL_IsShapedWindow(window)) { if(shapeMode == NULL) { if(SDL_WindowHasAShape(window)) //The window given has a shape. return 0; else //The window given is shapeable but lacks a shape. return SDL_WINDOW_LACKS_SHAPE; } else { if(window->shaper->alphacutoff != 1) { shapeMode->mode = ShapeModeBinarizeAlpha; shapeMode->parameters.binarizationCutoff = window->shaper->alphacutoff; } else shapeMode->mode = ShapeModeDefault; return 0; } } else //The window given is not a valid shapeable window. return SDL_NONSHAPEABLE_WINDOW; }