view src/video/SDL_blit.c @ 1903:f132024010be

More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
author Sam Lantinga <slouken@libsdl.org>
date Fri, 14 Jul 2006 06:40:53 +0000
parents c121d94672cb
children 93994f65c74c
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_video.h"
#include "SDL_sysvideo.h"
#include "SDL_blit.h"
#include "SDL_RLEaccel_c.h"
#include "SDL_pixels_c.h"

#if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) && SDL_ASSEMBLY_ROUTINES
#define MMX_ASMBLIT
#endif

#if defined(MMX_ASMBLIT)
#include "SDL_cpuinfo.h"
#include "mmx.h"
#endif

/* The general purpose software blit routine */
static int
SDL_SoftBlit(SDL_Surface * src, SDL_Rect * srcrect,
             SDL_Surface * dst, SDL_Rect * dstrect)
{
    int okay;
    int src_locked;
    int dst_locked;

    /* Everything is okay at the beginning...  */
    okay = 1;

    /* Lock the destination if it's in hardware */
    dst_locked = 0;
    if (SDL_MUSTLOCK(dst)) {
        if (SDL_LockSurface(dst) < 0) {
            okay = 0;
        } else {
            dst_locked = 1;
        }
    }
    /* Lock the source if it's in hardware */
    src_locked = 0;
    if (SDL_MUSTLOCK(src)) {
        if (SDL_LockSurface(src) < 0) {
            okay = 0;
        } else {
            src_locked = 1;
        }
    }

    /* Set up source and destination buffer pointers, and BLIT! */
    if (okay && srcrect->w && srcrect->h) {
        SDL_BlitInfo info;
        SDL_loblit RunBlit;

        /* Set up the blit information */
        info.s_pixels = (Uint8 *) src->pixels +
            (Uint16) srcrect->y * src->pitch +
            (Uint16) srcrect->x * src->format->BytesPerPixel;
        info.s_width = srcrect->w;
        info.s_height = srcrect->h;
        info.s_skip = src->pitch - info.s_width * src->format->BytesPerPixel;
        info.d_pixels = (Uint8 *) dst->pixels +
            (Uint16) dstrect->y * dst->pitch +
            (Uint16) dstrect->x * dst->format->BytesPerPixel;
        info.d_width = dstrect->w;
        info.d_height = dstrect->h;
        info.d_skip = dst->pitch - info.d_width * dst->format->BytesPerPixel;
        info.aux_data = src->map->sw_data->aux_data;
        info.src = src->format;
        info.table = src->map->table;
        info.dst = dst->format;
        RunBlit = src->map->sw_data->blit;

        /* Run the actual software blit */
        RunBlit(&info);
    }

    /* We need to unlock the surfaces if they're locked */
    if (dst_locked) {
        SDL_UnlockSurface(dst);
    }
    if (src_locked) {
        SDL_UnlockSurface(src);
    }
    /* Blit is done! */
    return (okay ? 0 : -1);
}

#ifdef MMX_ASMBLIT
static __inline__ void
SDL_memcpyMMX(Uint8 * to, const Uint8 * from, int len)
{
    int i;

    for (i = 0; i < len / 8; i++) {
        __asm__ __volatile__("	movq (%0), %%mm0\n"
                             "	movq %%mm0, (%1)\n"::"r"(from),
                             "r"(to):"memory");
        from += 8;
        to += 8;
    }
    if (len & 7)
        SDL_memcpy(to, from, len & 7);
}

static __inline__ void
SDL_memcpySSE(Uint8 * to, const Uint8 * from, int len)
{
    int i;

    __asm__ __volatile__("	prefetchnta (%0)\n"
                         "	prefetchnta 64(%0)\n"
                         "	prefetchnta 128(%0)\n"
                         "	prefetchnta 192(%0)\n"::"r"(from));

    for (i = 0; i < len / 8; i++) {
        __asm__ __volatile__("	prefetchnta 256(%0)\n"
                             "	movq (%0), %%mm0\n"
                             "	movntq %%mm0, (%1)\n"::"r"(from),
                             "r"(to):"memory");
        from += 8;
        to += 8;
    }
    if (len & 7)
        SDL_memcpy(to, from, len & 7);
}
#endif

static void
SDL_BlitCopy(SDL_BlitInfo * info)
{
    Uint8 *src, *dst;
    int w, h;
    int srcskip, dstskip;

    w = info->d_width * info->dst->BytesPerPixel;
    h = info->d_height;
    src = info->s_pixels;
    dst = info->d_pixels;
    srcskip = w + info->s_skip;
    dstskip = w + info->d_skip;
#ifdef MMX_ASMBLIT
    if (SDL_HasSSE()) {
        while (h--) {
            SDL_memcpySSE(dst, src, w);
            src += srcskip;
            dst += dstskip;
        }
        __asm__ __volatile__("	emms\n"::);
    } else if (SDL_HasMMX()) {
        while (h--) {
            SDL_memcpyMMX(dst, src, w);
            src += srcskip;
            dst += dstskip;
        }
        __asm__ __volatile__("	emms\n"::);
    } else
#endif
        while (h--) {
            SDL_memcpy(dst, src, w);
            src += srcskip;
            dst += dstskip;
        }
}

static void
SDL_BlitCopyOverlap(SDL_BlitInfo * info)
{
    Uint8 *src, *dst;
    int w, h;
    int srcskip, dstskip;

    w = info->d_width * info->dst->BytesPerPixel;
    h = info->d_height;
    src = info->s_pixels;
    dst = info->d_pixels;
    srcskip = w + info->s_skip;
    dstskip = w + info->d_skip;
    if (dst < src) {
        while (h--) {
            SDL_memcpy(dst, src, w);
            src += srcskip;
            dst += dstskip;
        }
    } else {
        src += ((h - 1) * srcskip);
        dst += ((h - 1) * dstskip);
        while (h--) {
            SDL_revcpy(dst, src, w);
            src -= srcskip;
            dst -= dstskip;
        }
    }
}

/* Figure out which of many blit routines to set up on a surface */
int
SDL_CalculateBlit(SDL_Surface * surface)
{
    int blit_index;

    /* Clean everything out to start */
    if ((surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL) {
        SDL_UnRLESurface(surface, 1);
    }
    surface->map->sw_blit = NULL;

    /* Get the blit function index, based on surface mode */
    /* { 0 = nothing, 1 = colorkey, 2 = alpha, 3 = colorkey+alpha } */
    blit_index = 0;
    blit_index |= (!!(surface->flags & SDL_SRCCOLORKEY)) << 0;
    if (surface->flags & SDL_SRCALPHA
        && (surface->format->alpha != SDL_ALPHA_OPAQUE
            || surface->format->Amask)) {
        blit_index |= 2;
    }

    /* Check for special "identity" case -- copy blit */
    if (surface->map->identity && blit_index == 0) {
        surface->map->sw_data->blit = SDL_BlitCopy;

        /* Handle overlapping blits on the same surface */
        if (surface == surface->map->dst) {
            surface->map->sw_data->blit = SDL_BlitCopyOverlap;
        }
    } else {
        if (surface->format->BitsPerPixel < 8) {
            surface->map->sw_data->blit =
                SDL_CalculateBlit0(surface, blit_index);
        } else {
            switch (surface->format->BytesPerPixel) {
            case 1:
                surface->map->sw_data->blit =
                    SDL_CalculateBlit1(surface, blit_index);
                break;
            case 2:
            case 3:
            case 4:
                surface->map->sw_data->blit =
                    SDL_CalculateBlitN(surface, blit_index);
                break;
            default:
                surface->map->sw_data->blit = NULL;
                break;
            }
        }
    }
    /* Make sure we have a blit function */
    if (surface->map->sw_data->blit == NULL) {
        SDL_InvalidateMap(surface->map);
        SDL_SetError("Blit combination not supported");
        return (-1);
    }

    /* Choose software blitting function */
    if (surface->flags & SDL_RLEACCELOK) {
        if (surface->map->identity
            && (blit_index == 1
                || (blit_index == 3 && !surface->format->Amask))) {
            if (SDL_RLESurface(surface) == 0)
                surface->map->sw_blit = SDL_RLEBlit;
        } else if (blit_index == 2 && surface->format->Amask) {
            if (SDL_RLESurface(surface) == 0)
                surface->map->sw_blit = SDL_RLEAlphaBlit;
        }
    }

    if (surface->map->sw_blit == NULL) {
        surface->map->sw_blit = SDL_SoftBlit;
    }
    return (0);
}

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