Mercurial > sdl-ios-xcode
view src/timer/macos/FastTimes.h @ 1903:f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 14 Jul 2006 06:40:53 +0000 |
parents | c121d94672cb |
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/* File "FastTimes.h" - Original code by Matt Slot <fprefect@ambrosiasw.com> */ #include "SDL_config.h" /* Created 4/24/99 - This file is hereby placed in the public domain */ /* Updated 5/21/99 - Calibrate to VIA, add TBR support, renamed functions */ /* Updated 10/4/99 - Use AbsoluteToNanoseconds() in case Absolute = double */ /* Updated 2/15/00 - Check for native Time Manager, no need to calibrate */ /* Updated 3/21/00 - Fixed ns conversion, create 2 different scale factors */ /* Updated 5/03/00 - Added copyright and placed into PD. No code changes */ /* This file is Copyright (C) Matt Slot, 1999-2000. It is hereby placed into the public domain. The author makes no warranty as to fitness or stability */ #ifndef __FAST_TIMES_HEADER__ #define __FAST_TIMES_HEADER__ /* **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** */ /* **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** */ extern void FastInitialize(void); extern UInt64 FastMicroseconds(void); extern UInt64 FastMilliseconds(void); extern StringPtr FastMethod(void); /* **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** */ /* **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** */ #endif /* __FAST_TIMES_HEADER__ */ /* vi: set ts=4 sw=4 expandtab: */