Mercurial > sdl-ios-xcode
view src/video/svga/SDL_svgavideo.h @ 1621:f12379c41042
Fixes bug #195:
The proper name of Apple's operating system is "Mac OS X" not "MacOS X", as can
bee seen in many places, for example http://www.apple.com/macosx/). This
contrasts the naming of the old operating system, which was called "MacOS" and
today is often refered to as "MacOS Classic".
The attached patches fixes the misuse of the name "MacOS X" in both the SDL12
and sdlweb CVS modules.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 13 Apr 2006 13:08:26 +0000 |
parents | 011b633fa0c9 |
children | 782fd950bd46 a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_svgavideo_h #define _SDL_svgavideo_h #include "SDL_mouse.h" #include "../SDL_sysvideo.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this /* Private display data */ struct SDL_PrivateVideoData { #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; int *SDL_vgamode[NUM_MODELISTS]; /* information for double-buffering */ int flip_page; int flip_offset[2]; Uint8 *flip_address[2]; /* Set to 1 if we're in banked video mode */ int banked; }; /* Old variable names */ #define SDL_nummodes (this->hidden->SDL_nummodes) #define SDL_modelist (this->hidden->SDL_modelist) #define SDL_vgamode (this->hidden->SDL_vgamode) #define flip_page (this->hidden->flip_page) #define flip_offset (this->hidden->flip_offset) #define flip_address (this->hidden->flip_address) #define banked (this->hidden->banked) #endif /* _SDL_svgavideo_h */