view src/audio/windx5/SDL_dx5audio.h @ 1621:f12379c41042

Fixes bug #195: The proper name of Apple's operating system is "Mac OS X" not "MacOS X", as can bee seen in many places, for example http://www.apple.com/macosx/). This contrasts the naming of the old operating system, which was called "MacOS" and today is often refered to as "MacOS Classic". The attached patches fixes the misuse of the name "MacOS X" in both the SDL12 and sdlweb CVS modules.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 13:08:26 +0000
parents d910939febfa
children 782fd950bd46 9b02a5b97f79
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_lowaudio_h
#define _SDL_lowaudio_h

#include "directx.h"

#include "../SDL_sysaudio.h"

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_AudioDevice *this

/* The DirectSound objects */
struct SDL_PrivateAudioData {
	LPDIRECTSOUND sound;
	LPDIRECTSOUNDBUFFER mixbuf;
	int NUM_BUFFERS;
	int mixlen, silence;
	DWORD playing;
	Uint8 *locked_buf;
	HANDLE audio_event;
};

/* Old variable names */
#define sound			(this->hidden->sound)
#define mixbuf			(this->hidden->mixbuf)
#define NUM_BUFFERS		(this->hidden->NUM_BUFFERS)
#define mixlen			(this->hidden->mixlen)
#define silence			(this->hidden->silence)
#define playing			(this->hidden->playing)
#define locked_buf		(this->hidden->locked_buf)
#define audio_event		(this->hidden->audio_event)

#endif /* _SDL_lowaudio_h */