view src/audio/macosx/SDL_coreaudio.c @ 1621:f12379c41042

Fixes bug #195: The proper name of Apple's operating system is "Mac OS X" not "MacOS X", as can bee seen in many places, for example http://www.apple.com/macosx/). This contrasts the naming of the old operating system, which was called "MacOS" and today is often refered to as "MacOS Classic". The attached patches fixes the misuse of the name "MacOS X" in both the SDL12 and sdlweb CVS modules.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 13:08:26 +0000
parents dc6b59e925a2
children 782fd950bd46 c121d94672cb 9df8136abec0
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include <AudioUnit/AudioUnit.h>

#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"
#include "SDL_coreaudio.h"


/* Audio driver functions */

static int Core_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void Core_WaitAudio(_THIS);
static void Core_PlayAudio(_THIS);
static Uint8 *Core_GetAudioBuf(_THIS);
static void Core_CloseAudio(_THIS);

/* Audio driver bootstrap functions */

static int Audio_Available(void)
{
    return(1);
}

static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
    SDL_free(device->hidden);
    SDL_free(device);
}

static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
    SDL_AudioDevice *this;

    /* Initialize all variables that we clean on shutdown */
    this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
    if ( this ) {
        SDL_memset(this, 0, (sizeof *this));
        this->hidden = (struct SDL_PrivateAudioData *)
                SDL_malloc((sizeof *this->hidden));
    }
    if ( (this == NULL) || (this->hidden == NULL) ) {
        SDL_OutOfMemory();
        if ( this ) {
            SDL_free(this);
        }
        return(0);
    }
    SDL_memset(this->hidden, 0, (sizeof *this->hidden));

    /* Set the function pointers */
    this->OpenAudio = Core_OpenAudio;
    this->WaitAudio = Core_WaitAudio;
    this->PlayAudio = Core_PlayAudio;
    this->GetAudioBuf = Core_GetAudioBuf;
    this->CloseAudio = Core_CloseAudio;

    this->free = Audio_DeleteDevice;

    return this;
}

AudioBootStrap COREAUDIO_bootstrap = {
    "coreaudio", "Mac OS X CoreAudio",
    Audio_Available, Audio_CreateDevice
};

/* The CoreAudio callback */
static OSStatus     audioCallback (void                             *inRefCon, 
                                    AudioUnitRenderActionFlags      inActionFlags,
                                    const AudioTimeStamp            *inTimeStamp, 
                                    UInt32                          inBusNumber, 
                                    AudioBuffer                     *ioData)
{
    SDL_AudioDevice *this = (SDL_AudioDevice *)inRefCon;
    UInt32 remaining, len;
    void *ptr;

    /* Only do anything if audio is enabled and not paused */
    if ( ! this->enabled || this->paused ) {
        SDL_memset(ioData->mData, this->spec.silence, ioData->mDataByteSize);
        return 0;
    }
    
    /* No SDL conversion should be needed here, ever, since we accept
       any input format in OpenAudio, and leave the conversion to CoreAudio.
     */
    /*
    assert(!this->convert.needed);
    assert(this->spec.channels == ioData->mNumberChannels);
     */
    
    remaining = ioData->mDataByteSize;
    ptr = ioData->mData;
    while (remaining > 0) {
        if (bufferOffset >= bufferSize) {
            /* Generate the data */
            SDL_memset(buffer, this->spec.silence, bufferSize);
            SDL_mutexP(this->mixer_lock);
            (*this->spec.callback)(this->spec.userdata,
                        buffer, bufferSize);
            SDL_mutexV(this->mixer_lock);
            bufferOffset = 0;
        }
        
        len = bufferSize - bufferOffset;
        if (len > remaining)
            len = remaining;
        SDL_memcpy(ptr, (char *)buffer + bufferOffset, len);
        ptr = (char *)ptr + len;
        remaining -= len;
        bufferOffset += len;
    }
    
    return 0;
}

/* Dummy functions -- we don't use thread-based audio */
void Core_WaitAudio(_THIS)
{
    return;
}

void Core_PlayAudio(_THIS)
{
    return;
}

Uint8 *Core_GetAudioBuf(_THIS)
{
    return(NULL);
}

void Core_CloseAudio(_THIS)
{
    OSStatus result;
    struct AudioUnitInputCallback callback;

    /* stop processing the audio unit */
    result = AudioOutputUnitStop (outputAudioUnit);
    if (result != noErr) {
        SDL_SetError("Core_CloseAudio: AudioOutputUnitStop");
        return;
    }

    /* Remove the input callback */
    callback.inputProc = 0;
    callback.inputProcRefCon = 0;
    result = AudioUnitSetProperty (outputAudioUnit, 
                        kAudioUnitProperty_SetInputCallback, 
                        kAudioUnitScope_Input, 
                        0,
                        &callback, 
                        sizeof(callback));
    if (result != noErr) {
        SDL_SetError("Core_CloseAudio: AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)");
        return;
    }

    result = CloseComponent(outputAudioUnit);
    if (result != noErr) {
        SDL_SetError("Core_CloseAudio: CloseComponent");
        return;
    }
    
    SDL_free(buffer);
}

#define CHECK_RESULT(msg) \
    if (result != noErr) { \
        SDL_SetError("Failed to start CoreAudio: " msg); \
        return -1; \
    }


int Core_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
    OSStatus result = noErr;
    Component comp;
    ComponentDescription desc;
    struct AudioUnitInputCallback callback;
    AudioStreamBasicDescription requestedDesc;

    /* Setup a AudioStreamBasicDescription with the requested format */
    requestedDesc.mFormatID = kAudioFormatLinearPCM;
    requestedDesc.mFormatFlags = kLinearPCMFormatFlagIsPacked;
    requestedDesc.mChannelsPerFrame = spec->channels;
    requestedDesc.mSampleRate = spec->freq;
    
    requestedDesc.mBitsPerChannel = spec->format & 0xFF;
    if (spec->format & 0x8000)
        requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger;
    if (spec->format & 0x1000)
        requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsBigEndian;

    requestedDesc.mFramesPerPacket = 1;
    requestedDesc.mBytesPerFrame = requestedDesc.mBitsPerChannel * requestedDesc.mChannelsPerFrame / 8;
    requestedDesc.mBytesPerPacket = requestedDesc.mBytesPerFrame * requestedDesc.mFramesPerPacket;


    /* Locate the default output audio unit */
    desc.componentType = kAudioUnitComponentType;
    desc.componentSubType = kAudioUnitSubType_Output;
    desc.componentManufacturer = kAudioUnitID_DefaultOutput;
    desc.componentFlags = 0;
    desc.componentFlagsMask = 0;
    
    comp = FindNextComponent (NULL, &desc);
    if (comp == NULL) {
        SDL_SetError ("Failed to start CoreAudio: FindNextComponent returned NULL");
        return -1;
    }
    
    /* Open & initialize the default output audio unit */
    result = OpenAComponent (comp, &outputAudioUnit);
    CHECK_RESULT("OpenAComponent")

    result = AudioUnitInitialize (outputAudioUnit);
    CHECK_RESULT("AudioUnitInitialize")
                
    /* Set the input format of the audio unit. */
    result = AudioUnitSetProperty (outputAudioUnit,
                               kAudioUnitProperty_StreamFormat,
                               kAudioUnitScope_Input,
                               0,
                               &requestedDesc,
                               sizeof (requestedDesc));
    CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)")

    /* Set the audio callback */
    callback.inputProc = audioCallback;
    callback.inputProcRefCon = this;
    result = AudioUnitSetProperty (outputAudioUnit, 
                        kAudioUnitProperty_SetInputCallback, 
                        kAudioUnitScope_Input, 
                        0,
                        &callback, 
                        sizeof(callback));
    CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)")

    /* Calculate the final parameters for this audio specification */
    SDL_CalculateAudioSpec(spec);
    
    /* Allocate a sample buffer */
    bufferOffset = bufferSize = this->spec.size;
    buffer = SDL_malloc(bufferSize);

    /* Finally, start processing of the audio unit */
    result = AudioOutputUnitStart (outputAudioUnit);
    CHECK_RESULT("AudioOutputUnitStart")    
    

    /* We're running! */
    return(1);
}