Mercurial > sdl-ios-xcode
view docs/man3/SDL_FillRect.3 @ 1621:f12379c41042
Fixes bug #195:
The proper name of Apple's operating system is "Mac OS X" not "MacOS X", as can
bee seen in many places, for example http://www.apple.com/macosx/). This
contrasts the naming of the old operating system, which was called "MacOS" and
today is often refered to as "MacOS Classic".
The attached patches fixes the misuse of the name "MacOS X" in both the SDL12
and sdlweb CVS modules.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 13 Apr 2006 13:08:26 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_FillRect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_FillRect\- This function performs a fast fill of the given rectangle with some color .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_FillRect\fP\fR(\fBSDL_Surface *dst, SDL_Rect *dstrect, Uint32 color\fR); .SH "DESCRIPTION" .PP This function performs a fast fill of the given rectangle with \fBcolor\fR\&. If \fBdstrect\fR is \fBNULL\fP, the whole surface will be filled with \fBcolor\fR\&. .PP The color should be a pixel of the format used by the surface, and can be generated by the \fISDL_MapRGB\fR or \fISDL_MapRGBA\fR functions\&. If the color value contains an alpha value then the destination is simply "filled" with that alpha information, no blending takes place\&. .PP If there is a clip rectangle set on the destination (set via \fISDL_SetClipRect\fR) then this function will clip based on the intersection of the clip rectangle and the \fBdstrect\fR rectangle and the dstrect rectangle will be modified to represent the area actually filled\&. .SH "RETURN VALUE" .PP This function returns \fB0\fR on success, or \fB-1\fR on error\&. .SH "SEE ALSO" .PP \fI\fBSDL_MapRGB\fP\fR, \fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_Rect\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01