Mercurial > sdl-ios-xcode
view docs/html/sdlmousemotionevent.html @ 1621:f12379c41042
Fixes bug #195:
The proper name of Apple's operating system is "Mac OS X" not "MacOS X", as can
bee seen in many places, for example http://www.apple.com/macosx/). This
contrasts the naming of the old operating system, which was called "MacOS" and
today is often refered to as "MacOS Classic".
The attached patches fixes the misuse of the name "MacOS X" in both the SDL12
and sdlweb CVS modules.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 13 Apr 2006 13:08:26 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_MouseMotionEvent</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Event Structures." HREF="eventstructures.html"><LINK REL="PREVIOUS" TITLE="SDL_KeyboardEvent" HREF="sdlkeyboardevent.html"><LINK REL="NEXT" TITLE="SDL_MouseButtonEvent" HREF="sdlmousebuttonevent.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlkeyboardevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlmousebuttonevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLMOUSEMOTIONEVENT" ></A >SDL_MouseMotionEvent</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN4079" ></A ><H2 >Name</H2 >SDL_MouseMotionEvent -- Mouse motion event structure</DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4082" ></A ><H2 >Structure Definition</H2 ><PRE CLASS="PROGRAMLISTING" >typedef struct{ Uint8 type; Uint8 state; Uint16 x, y; Sint16 xrel, yrel; } SDL_MouseMotionEvent;</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4085" ></A ><H2 >Structure Data</H2 ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN4087" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >type</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_MOUSEMOTION</TT ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >state</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >The current button state</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >x</I ></TT >, <TT CLASS="STRUCTFIELD" ><I >y</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >The X/Y coordinates of the mouse</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >xrel</I ></TT >, <TT CLASS="STRUCTFIELD" ><I >yrel</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Relative motion in the X/Y direction</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4109" ></A ><H2 >Description</H2 ><P ><SPAN CLASS="STRUCTNAME" >SDL_MouseMotionEvent</SPAN > is a member of the <A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A > union and is used when an event of type <TT CLASS="LITERAL" >SDL_MOUSEMOTION</TT > is reported.</P ><P >Simply put, a <TT CLASS="LITERAL" >SDL_MOUSEMOTION</TT > type event occurs when a user moves the mouse within the application window or when <A HREF="sdlwarpmouse.html" ><TT CLASS="FUNCTION" >SDL_WarpMouse</TT ></A > is called. Both the absolute (<TT CLASS="STRUCTFIELD" ><I >x</I ></TT > and <TT CLASS="STRUCTFIELD" ><I >y</I ></TT >) and relative (<TT CLASS="STRUCTFIELD" ><I >xrel</I ></TT > and <TT CLASS="STRUCTFIELD" ><I >yrel</I ></TT >) coordinates are reported along with the current button states (<TT CLASS="STRUCTFIELD" ><I >state</I ></TT >). The button state can be interpreted using the <TT CLASS="LITERAL" >SDL_BUTTON</TT > macro (see <A HREF="sdlgetmousestate.html" ><TT CLASS="FUNCTION" >SDL_GetMouseState</TT ></A >).</P ><P >If the cursor is hidden (<A HREF="sdlshowcursor.html" ><TT CLASS="FUNCTION" >SDL_ShowCursor</TT >(0)</A >) and the input is grabbed (<A HREF="sdlwmgrabinput.html" ><TT CLASS="FUNCTION" >SDL_WM_GrabInput</TT >(SDL_GRAB_ON)</A >), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen. This is currently only implemented on Windows and Linux/Unix-a-likes.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4133" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A >, <A HREF="sdlmousebuttonevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_MouseButtonEvent</SPAN ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlkeyboardevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlmousebuttonevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_KeyboardEvent</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventstructures.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_MouseButtonEvent</TD ></TR ></TABLE ></DIV ></BODY ></HTML >