view docs/html/sdlconvertaudio.html @ 1621:f12379c41042

Fixes bug #195: The proper name of Apple's operating system is "Mac OS X" not "MacOS X", as can bee seen in many places, for example http://www.apple.com/macosx/). This contrasts the naming of the old operating system, which was called "MacOS" and today is often refered to as "MacOS Classic". The attached patches fixes the misuse of the name "MacOS X" in both the SDL12 and sdlweb CVS modules.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 13:08:26 +0000
parents 355632dca928
children
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><H1
><A
NAME="SDLCONVERTAUDIO"
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>SDL_ConvertAudio</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN7048"
></A
><H2
>Name</H2
>SDL_ConvertAudio&nbsp;--&nbsp;Convert audio data to a desired audio format.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN7051"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN7052"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_ConvertAudio</B
></CODE
>(SDL_AudioCVT *cvt);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN7058"
></A
><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_ConvertAudio</TT
> takes one parameter, <TT
CLASS="PARAMETER"
><I
>cvt</I
></TT
>, which was previously initilized. Initilizing a <A
HREF="sdlaudiocvt.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_AudioCVT</SPAN
></A
> is a two step process. First of all, the structure must be passed to <A
HREF="sdlbuildaudiocvt.html"
><TT
CLASS="FUNCTION"
>SDL_BuildAudioCVT</TT
></A
> along with source and destination format parameters. Secondly, the <SPAN
CLASS="STRUCTNAME"
>cvt</SPAN
>-&#62;<TT
CLASS="STRUCTFIELD"
><I
>buf</I
></TT
> and <SPAN
CLASS="STRUCTNAME"
>cvt</SPAN
>-&#62;<TT
CLASS="STRUCTFIELD"
><I
>len</I
></TT
> fields must be setup. <SPAN
CLASS="STRUCTNAME"
>cvt</SPAN
>-&#62;<TT
CLASS="STRUCTFIELD"
><I
>buf</I
></TT
> should point to the audio data and <SPAN
CLASS="STRUCTNAME"
>cvt</SPAN
>-&#62;<TT
CLASS="STRUCTFIELD"
><I
>len</I
></TT
> should be set to the length of the audio data in bytes. Remember, the length of the buffer pointed to by <TT
CLASS="STRUCTFIELD"
><I
>buf</I
></TT
> show be <TT
CLASS="STRUCTFIELD"
><I
>len</I
></TT
>*<TT
CLASS="STRUCTFIELD"
><I
>len_mult</I
></TT
> bytes in length.</P
><P
>Once the <SPAN
CLASS="STRUCTNAME"
>SDL_AudioCVT</SPAN
>structure is initilized then we can pass it to <TT
CLASS="FUNCTION"
>SDL_ConvertAudio</TT
>, which will convert the audio data pointer to by <SPAN
CLASS="STRUCTNAME"
>cvt</SPAN
>-&#62;<TT
CLASS="STRUCTFIELD"
><I
>buf</I
></TT
>. If <TT
CLASS="FUNCTION"
>SDL_ConvertAudio</TT
> returned <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> then the conversion was completed successfully, otherwise <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> is returned.</P
><P
>If the conversion completed successfully then the converted audio data can be read from <SPAN
CLASS="STRUCTNAME"
>cvt</SPAN
>-&#62;<TT
CLASS="STRUCTFIELD"
><I
>buf</I
></TT
>. The amount of valid, converted, audio data in the buffer is equal to <SPAN
CLASS="STRUCTNAME"
>cvt</SPAN
>-&#62;<TT
CLASS="STRUCTFIELD"
><I
>len</I
></TT
>*<TT
CLASS="STRUCTFIELD"
><I
>cvt</I
></TT
>-&#62;<SPAN
CLASS="STRUCTNAME"
>len_ratio</SPAN
>.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN7093"
></A
><H2
>Examples</H2
><PRE
CLASS="PROGRAMLISTING"
>/* Converting some WAV data to hardware format */
void my_audio_callback(void *userdata, Uint8 *stream, int len);

SDL_AudioSpec *desired, *obtained;
SDL_AudioSpec wav_spec;
SDL_AudioCVT  wav_cvt;
Uint32 wav_len;
Uint8 *wav_buf;
int ret;

/* Allocated audio specs */
desired = malloc(sizeof(SDL_AudioSpec));
obtained = malloc(sizeof(SDL_AudioSpec));

/* Set desired format */
desired-&#62;freq=22050;
desired-&#62;format=AUDIO_S16LSB;
desired-&#62;samples=8192;
desired-&#62;callback=my_audio_callback;
desired-&#62;userdata=NULL;

/* Open the audio device */
if ( SDL_OpenAudio(desired, obtained) &#60; 0 ){
  fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
  exit(-1);
}
        
free(desired);

/* Load the test.wav */
if( SDL_LoadWAV("test.wav", &#38;wav_spec, &#38;wav_buf, &#38;wav_len) == NULL ){
  fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError());
  SDL_CloseAudio();
  free(obtained);
  exit(-1);
}
                                            
/* Build AudioCVT */
ret = SDL_BuildAudioCVT(&#38;wav_cvt,
                        wav_spec.format, wav_spec.channels, wav_spec.freq,
                        obtained-&#62;format, obtained-&#62;channels, obtained-&#62;freq);

/* Check that the convert was built */
if(ret==-1){
  fprintf(stderr, "Couldn't build converter!\n");
  SDL_CloseAudio();
  free(obtained);
  SDL_FreeWAV(wav_buf);
}

/* Setup for conversion */
wav_cvt.buf = malloc(wav_len * wav_cvt.len_mult);
wav_cvt.len = wav_len;
memcpy(wav_cvt.buf, wav_buf, wav_len);

/* We can delete to original WAV data now */
SDL_FreeWAV(wav_buf);

/* And now we're ready to convert */
SDL_ConvertAudio(&#38;wav_cvt);

/* do whatever */
.
.
.
.
&#13;</PRE
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><H2
>See Also</H2
><P
><A
HREF="sdlbuildaudiocvt.html"
><TT
CLASS="FUNCTION"
>SDL_BuildAudioCVT</TT
></A
>,
<A
HREF="sdlaudiocvt.html"
><TT
CLASS="FUNCTION"
>SDL_AudioCVT</TT
></A
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