Mercurial > sdl-ios-xcode
view docs/html/cdrom.html @ 1621:f12379c41042
Fixes bug #195:
The proper name of Apple's operating system is "Mac OS X" not "MacOS X", as can
bee seen in many places, for example http://www.apple.com/macosx/). This
contrasts the naming of the old operating system, which was called "MacOS" and
today is often refered to as "MacOS Classic".
The attached patches fixes the misuse of the name "MacOS X" in both the SDL12
and sdlweb CVS modules.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 13 Apr 2006 13:08:26 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >CD-ROM</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Reference" HREF="reference.html"><LINK REL="PREVIOUS" TITLE="SDL_CloseAudio" HREF="sdlcloseaudio.html"><LINK REL="NEXT" TITLE="SDL_CDNumDrives" HREF="sdlcdnumdrives.html"><META NAME="KEYWORD" CONTENT="cdrom"><META NAME="KEYWORD" CONTENT="function"></HEAD ><BODY CLASS="CHAPTER" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlcloseaudio.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlcdnumdrives.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="CHAPTER" ><H1 ><A NAME="CDROM" ></A >Chapter 11. CD-ROM</H1 ><DIV CLASS="TOC" ><DL ><DT ><B >Table of Contents</B ></DT ><DT ><A HREF="sdlcdnumdrives.html" >SDL_CDNumDrives</A > -- Returns the number of CD-ROM drives on the system.</DT ><DT ><A HREF="sdlcdname.html" >SDL_CDName</A > -- Returns a human-readable, system-dependent identifier for the CD-ROM.</DT ><DT ><A HREF="sdlcdopen.html" >SDL_CDOpen</A > -- Opens a CD-ROM drive for access.</DT ><DT ><A HREF="sdlcdstatus.html" >SDL_CDStatus</A > -- Returns the current status of the given drive.</DT ><DT ><A HREF="sdlcdplay.html" >SDL_CDPlay</A > -- Play a CD</DT ><DT ><A HREF="sdlcdplaytracks.html" >SDL_CDPlayTracks</A > -- Play the given CD track(s)</DT ><DT ><A HREF="sdlcdpause.html" >SDL_CDPause</A > -- Pauses a CDROM</DT ><DT ><A HREF="sdlcdresume.html" >SDL_CDResume</A > -- Resumes a CDROM</DT ><DT ><A HREF="sdlcdstop.html" >SDL_CDStop</A > -- Stops a CDROM</DT ><DT ><A HREF="sdlcdeject.html" >SDL_CDEject</A > -- Ejects a CDROM</DT ><DT ><A HREF="sdlcdclose.html" >SDL_CDClose</A > -- Closes a SDL_CD handle</DT ><DT ><A HREF="sdlcd.html" >SDL_CD</A > -- CDROM Drive Information</DT ><DT ><A HREF="sdlcdtrack.html" >SDL_CDtrack</A > -- CD Track Information Structure</DT ></DL ></DIV ><P >SDL supports audio control of up to 32 local CD-ROM drives at once.</P ><P >You use this API to perform all the basic functions of a CD player, including listing the tracks, playing, stopping, and ejecting the CD-ROM. (Currently, multi-changer CD drives are not supported.)</P ><P >Before you call any of the SDL CD-ROM functions, you must first call "<TT CLASS="FUNCTION" >SDL_Init(SDL_INIT_CDROM)</TT >", which scans the system for CD-ROM drives, and sets the program up for audio control. Check the return code, which should be <SPAN CLASS="RETURNVALUE" >0</SPAN >, to see if there were any errors in starting up.</P ><P >After you have initialized the library, you can find out how many drives are available using the <TT CLASS="FUNCTION" >SDL_CDNumDrives()</TT > function. The first drive listed is the system default CD-ROM drive. After you have chosen a drive, and have opened it with <TT CLASS="FUNCTION" >SDL_CDOpen()</TT >, you can check the status and start playing if there's a CD in the drive.</P ><P >A CD-ROM is organized into one or more tracks, each consisting of a certain number of "frames". Each frame is ~2K in size, and at normal playing speed, a CD plays 75 frames per second. SDL works with the number of frames on a CD, but this can easily be converted to the more familiar minutes/seconds format by using the <TT CLASS="FUNCTION" >FRAMES_TO_MSF()</TT > macro.</P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlcloseaudio.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlcdnumdrives.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_CloseAudio</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="reference.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_CDNumDrives</TD ></TR ></TABLE ></DIV ></BODY ></HTML >