view src/thread/generic/SDL_sysmutex.c @ 1077:f122afdfa025

The Darwin/MacOSX joystick code is largely copied from the HID Utilities package...make the symbols defined by HID Utilities static inside SDL so that an app can link against their own copy of this package without symbol clash.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 15 Jun 2005 23:41:57 +0000
parents b8d311d90021
children c9b51268668f
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* An implementation of mutexes using semaphores */

#include <stdio.h>
#include <stdlib.h>

#include "SDL_error.h"
#include "SDL_thread.h"
#include "SDL_systhread_c.h"


struct SDL_mutex {
	int recursive;
	Uint32 owner;
	SDL_sem *sem;
};

/* Create a mutex */
SDL_mutex *SDL_CreateMutex(void)
{
	SDL_mutex *mutex;

	/* Allocate mutex memory */
	mutex = (SDL_mutex *)malloc(sizeof(*mutex));
	if ( mutex ) {
		/* Create the mutex semaphore, with initial value 1 */
		mutex->sem = SDL_CreateSemaphore(1);
		mutex->recursive = 0;
		mutex->owner = 0;
		if ( ! mutex->sem ) {
			free(mutex);
			mutex = NULL;
		}
	} else {
		SDL_OutOfMemory();
	}
	return mutex;
}

/* Free the mutex */
void SDL_DestroyMutex(SDL_mutex *mutex)
{
	if ( mutex ) {
		if ( mutex->sem ) {
			SDL_DestroySemaphore(mutex->sem);
		}
		free(mutex);
	}
}

/* Lock the semaphore */
int SDL_mutexP(SDL_mutex *mutex)
{
#ifdef DISABLE_THREADS
	return 0;
#else
	Uint32 this_thread;

	if ( mutex == NULL ) {
		SDL_SetError("Passed a NULL mutex");
		return -1;
	}

	this_thread = SDL_ThreadID();
	if ( mutex->owner == this_thread ) {
		++mutex->recursive;
	} else {
		/* The order of operations is important.
		   We set the locking thread id after we obtain the lock
		   so unlocks from other threads will fail.
		*/
		SDL_SemWait(mutex->sem);
		mutex->owner = this_thread;
		mutex->recursive = 0;
	}

	return 0;
#endif /* DISABLE_THREADS */
}

/* Unlock the mutex */
int SDL_mutexV(SDL_mutex *mutex)
{
#ifdef DISABLE_THREADS
	return 0;
#else
	if ( mutex == NULL ) {
		SDL_SetError("Passed a NULL mutex");
		return -1;
	}

	/* If we don't own the mutex, we can't unlock it */
	if ( SDL_ThreadID() != mutex->owner ) {
		SDL_SetError("mutex not owned by this thread");
		return -1;
	}

	if ( mutex->recursive ) {
		--mutex->recursive;
	} else {
		/* The order of operations is important.
		   First reset the owner so another thread doesn't lock
		   the mutex and set the ownership before we reset it,
		   then release the lock semaphore.
		 */
		mutex->owner = 0;
		SDL_SemPost(mutex->sem);
	}
	return 0;
#endif /* DISABLE_THREADS */
}