Mercurial > sdl-ios-xcode
view src/thread/beos/SDL_systhread.c @ 1077:f122afdfa025
The Darwin/MacOSX joystick code is largely copied from the HID Utilities
package...make the symbols defined by HID Utilities static inside SDL so that
an app can link against their own copy of this package without symbol clash.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 15 Jun 2005 23:41:57 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* BeOS thread management routines for SDL */ #include <stdio.h> #include <signal.h> #include <be/kernel/OS.h> #include "SDL_error.h" #include "SDL_mutex.h" #include "SDL_thread.h" #include "SDL_thread_c.h" #include "SDL_systhread.h" static int sig_list[] = { SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGWINCH, 0 }; void SDL_MaskSignals(sigset_t *omask) { sigset_t mask; int i; sigemptyset(&mask); for ( i=0; sig_list[i]; ++i ) { sigaddset(&mask, sig_list[i]); } sigprocmask(SIG_BLOCK, &mask, omask); } void SDL_UnmaskSignals(sigset_t *omask) { sigprocmask(SIG_SETMASK, omask, NULL); } static int32 RunThread(void *data) { SDL_RunThread(data); return(0); } int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) { /* Create the thread and go! */ thread->handle=spawn_thread(RunThread, "SDL", B_NORMAL_PRIORITY, args); if ( (thread->handle == B_NO_MORE_THREADS) || (thread->handle == B_NO_MEMORY) ) { SDL_SetError("Not enough resources to create thread"); return(-1); } resume_thread(thread->handle); return(0); } void SDL_SYS_SetupThread(void) { /* Mask asynchronous signals for this thread */ SDL_MaskSignals(NULL); } Uint32 SDL_ThreadID(void) { return((Uint32)find_thread(NULL)); } void SDL_SYS_WaitThread(SDL_Thread *thread) { status_t the_status; wait_for_thread(thread->handle, &the_status); } void SDL_SYS_KillThread(SDL_Thread *thread) { kill_thread(thread->handle); }