view docs/html/sdlpumpevents.html @ 1077:f122afdfa025

The Darwin/MacOSX joystick code is largely copied from the HID Utilities package...make the symbols defined by HID Utilities static inside SDL so that an app can link against their own copy of this package without symbol clash.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 15 Jun 2005 23:41:57 +0000
parents 355632dca928
children
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>SDL_PumpEvents</H1
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><H2
>Name</H2
>SDL_PumpEvents&nbsp;--&nbsp;Pumps the event loop, gathering events from the input devices.</DIV
><DIV
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>Synopsis</H2
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><P
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PumpEvents</B
></CODE
>(void);</CODE
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><H2
>Description</H2
><P
>Pumps the event loop, gathering events from the input devices.</P
><P
><TT
CLASS="FUNCTION"
>SDL_PumpEvents</TT
> gathers all the pending input information from devices and places it on the event queue. Without calls to <TT
CLASS="FUNCTION"
>SDL_PumpEvents</TT
> no events would ever be placed on the queue. Often calls the need for <TT
CLASS="FUNCTION"
>SDL_PumpEvents</TT
> is hidden from the user since <A
HREF="sdlpollevent.html"
><TT
CLASS="FUNCTION"
>SDL_PollEvent</TT
></A
> and <A
HREF="sdlwaitevent.html"
><TT
CLASS="FUNCTION"
>SDL_WaitEvent</TT
></A
> implicitly call <TT
CLASS="FUNCTION"
>SDL_PumpEvents</TT
>. However, if you are not polling or waiting for events (e.g. you are filtering them), then you must call <TT
CLASS="FUNCTION"
>SDL_PumpEvents</TT
> to force an event queue update.</P
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><B
>Note: </B
>You can only call this function in the thread that set the video mode.</P
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>See Also</H2
><P
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><TT
CLASS="FUNCTION"
>SDL_PollEvent</TT
></A
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