Mercurial > sdl-ios-xcode
view src/video/macdsp/SDL_dspvideo.c @ 1642:f1211a4b7380
Fixed bug #189
Clip the overlay destination rectangle to the screen area on X11
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 17 Apr 2006 05:38:33 +0000 |
parents | 8d9bb0cf2c2a |
children | e49147870aac e6de7e5fd451 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Written by Darrell Walisser <dwaliss1@purdue.edu> Implementation notes ---------------------------------------------------------------------- A bit on GWorlds in VRAM from technote 1182: There are two important things to note about GWorld's allocated in VRAM. First, the base address retrieved through GetPixBaseAddr or read directly from the PixMap structure can become invalid anytime memory is allocated in VRAM. This can occur either by explicit allocations, such as calls to NewGWorld, or by implicit ones, such as those associated with the internal texture allocation of OpenGL. The stored pixel images themselves will still be valid but may have been moved in VRAM, thus rendering any stored base addresses invalid. You should never store an image's base address for longer than is necessary and especially never across calls to NewGWorld or texture-creation routines. Secondly, an offscreen pixel image allocated in VRAM can be purged at system task time by the display driver. This means any time your application yields time such by calling WaitNextEvent or SystemTask you can lose your VRAM GWorld contents. While this happens infrequently, usually associated with display resolution or pixel depth changes you must code for this eventuality. This purge can occur whether or not the GWorld is locked or not. A return value of false from LockPixels, a NULL return value from GetPixBaseAddr or NULL in the baseAddr field of the PixMap mean that the pixel image has been purged. To reallocate it you can either call UpdateGWorld or Dispose your current GWorld through DisposeGWorld and reallocate it via NewGWorld. Either way you must then rebuild the pixel image. ------------------------------------------------------------------------------------ Currently, I don't account for (1). In my testing, NewGWorld never invalidated other existing GWorlds in VRAM. However, I do have protection for (2). Namely, I am using GetOSEvent() instead of WaitNextEvent() so that there are no context switches (the app hogs the CPU). Eventually a book-keeping system should be coded to take care of (1) and (2). ------------------------------------------------------------------------------------ System requirements (* denotes optional): 1. DrawSprocket 1.7.3 2. *MacOS 9 or later (but *not* Mac OS X) for hardware accelerated blit / fill 3. *May also require certain graphics hardware for (2). I trust that all Apple OEM hardware will work. Third party accelerators may work if they have QuickDraw acceleration in the drivers and the drivers have been updated for OS 9. The current Voodoo 3 drivers (1.0b12) do not work. Coding suggestions: 1. Use SDL_UpdateRects ! If no QuickDraw acceleration is present, double-buffered surfaces will use a back buffer in System memory. I recommend you use SDL_UpdateRects with double-buffered surfaces for best performance on these cards, since the overhead is nearly zero for VRAM back buffer. 2. Load most-resident surfaces first. If you fill up VRAM or AGP memory, there is no contingency for purging to make room for the next one. Therefore, you should load the surfaces you plan to use the most frequently first. Sooner or later, I will code LRU replacement to help this. TODO: Some kind of posterized mode for resolutions < 640x480. Window support / fullscreen toggle. Figure out how much VRAM is available. Put in video->info->video_mem. Track VRAM usage. BUGS: I can't create a hardware surface the same size as the screen?! How to fix? COMPILE OPTIONS: DSP_TRY_CC_AND_AA - Define if you want to try HWA color-key and alpha blitters HW color-key blitting gives substantial improvements, but hw alpha is neck-and-neck with SDL's soft bitter. DSP_NO_SYNC_VBL - Define for HWA double-buffered surfaces: don't sync pseudo-flip to monitor redraw. DSP_NO_SYNC_OPENGL - Define for OpenGL surfaces: don't sync buffer swap. Synching buffer swap may result in reduced performance, but can eliminate some tearing artifacts. CHANGELOG: 09/17/00 Lots of little tweaks. Build modelist in reverse order so largest contexts list first. Compared various methods with ROM methods and fixed rez switch crashing bug in GL Tron. (Woohoo!) */ #define DSP_TRY_CC_AND_AA /* #define DSP_NO_SYNC_VBL */ #define DSP_NO_SYNC_OPENGL #if defined(__APPLE__) && defined(__MACH__) #include <Carbon/Carbon.h> #include <DrawSprocket/DrawSprocket.h> #elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335) #include <Carbon.h> #include <DrawSprocket.h> #else #include <LowMem.h> #include <Gestalt.h> #include <Devices.h> #include <DiskInit.h> #include <QDOffscreen.h> #include <DrawSprocket.h> #endif #include "SDL_video.h" #include "SDL_syswm.h" #include "../SDL_sysvideo.h" #include "../SDL_blit.h" #include "../SDL_pixels_c.h" #include "SDL_dspvideo.h" #include "../maccommon/SDL_macgl_c.h" #include "../maccommon/SDL_macwm_c.h" #include "../maccommon/SDL_macmouse_c.h" #include "../maccommon/SDL_macevents_c.h" /* Initialization/Query functions */ static int DSp_VideoInit(_THIS, SDL_PixelFormat *vformat); static SDL_Rect **DSp_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); static SDL_Surface *DSp_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); static int DSp_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); static int DSp_CreatePalette(_THIS); static int DSp_DestroyPalette(_THIS); static void DSp_VideoQuit(_THIS); static int DSp_GetMainDevice (_THIS, GDHandle *device); static void DSp_IsHWAvailable (_THIS, SDL_PixelFormat *vformat); static void DSp_DSpUpdate(_THIS, int numrects, SDL_Rect *sdl_rects); static void DSp_DirectUpdate(_THIS, int numrects, SDL_Rect *sdl_rects); /* Hardware surface functions */ static int DSp_SetHWAlpha(_THIS, SDL_Surface *surface, UInt8 alpha); static int DSp_SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key); static int DSp_NewHWSurface(_THIS, CGrafPtr *port, int depth, int width, int height); static int DSp_AllocHWSurface(_THIS, SDL_Surface *surface); static int DSp_LockHWSurface(_THIS, SDL_Surface *surface); static void DSp_UnlockHWSurface(_THIS, SDL_Surface *surface); static void DSp_FreeHWSurface(_THIS, SDL_Surface *surface); static int DSp_FlipHWSurface(_THIS, SDL_Surface *surface); static int DSp_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dest); static int DSp_HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect); static int DSp_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color); #if SDL_VIDEO_OPENGL static void DSp_GL_SwapBuffers (_THIS); #endif #if ! TARGET_API_MAC_CARBON #define GetPortPixRowBytes(x) ( (*(x->portPixMap))->rowBytes ) #define GetGDevPixMap(x) ((**(x)).gdPMap) #define GetPortPixMap(x) ((*(x)).portPixMap) #define GetPixDepth(y) ((**(y)).pixelSize) //#define GetPixRowBytes(y) ((**(y)).rowBytes) //#define GetPixBaseAddr(y) ((**(y)).baseAddr) #define GetPixCTab(y) ((**(y)).pmTable) #define GetPortBitMapForCopyBits(x) (&(((GrafPtr)(x))->portBits)) #else #define GetPortPixRowBytes(x) (GetPixRowBytes(GetPortPixMap(x)) ) #define GetGDevPixMap(x) ((**(x)).gdPMap) #endif typedef struct private_hwdata { GWorldPtr offscreen; // offscreen gworld in VRAM or AGP #ifdef DSP_TRY_CC_AND_AA GWorldPtr mask; // transparent mask RGBColor alpha; // alpha color RGBColor trans; // transparent color #endif } private_hwdata; typedef private_hwdata private_swdata ; /* have same fields */ /* Macintosh toolbox driver bootstrap functions */ static int DSp_Available(void) { /* Check for DrawSprocket */ #if ! TARGET_API_MAC_OSX /* This check is only meaningful if you weak-link DrawSprocketLib */ return ((Ptr)DSpStartup != (Ptr)kUnresolvedCFragSymbolAddress); #else return 1; // DrawSprocket.framework doesn't have it all, but it's there #endif } static void DSp_DeleteDevice(SDL_VideoDevice *device) { /* -dw- taking no chances with null pointers */ if (device) { if (device->hidden) { if (device->hidden->dspinfo) SDL_free(device->hidden->dspinfo); SDL_free(device->hidden); } SDL_free(device); } } static SDL_VideoDevice *DSp_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); if ( device ) { SDL_memset(device, 0, sizeof (*device)); device->hidden = (struct SDL_PrivateVideoData *) SDL_malloc((sizeof *device->hidden)); if (device->hidden) SDL_memset(device->hidden, 0, sizeof ( *(device->hidden) ) ); } if ( (device == NULL) || (device->hidden == NULL) ) { SDL_OutOfMemory(); if ( device ) { if (device->hidden) SDL_free(device->hidden); SDL_free(device); } return(NULL); } /* Allocate DrawSprocket information */ device->hidden->dspinfo = (struct DSpInfo *)SDL_malloc( (sizeof *device->hidden->dspinfo)); if ( device->hidden->dspinfo == NULL ) { SDL_OutOfMemory(); SDL_free(device->hidden); SDL_free(device); return(0); } SDL_memset(device->hidden->dspinfo, 0, (sizeof *device->hidden->dspinfo)); /* Set the function pointers */ device->VideoInit = DSp_VideoInit; device->ListModes = DSp_ListModes; device->SetVideoMode = DSp_SetVideoMode; device->SetColors = DSp_SetColors; device->UpdateRects = NULL; device->VideoQuit = DSp_VideoQuit; device->AllocHWSurface = DSp_AllocHWSurface; device->CheckHWBlit = NULL; device->FillHWRect = NULL; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = DSp_LockHWSurface; device->UnlockHWSurface = DSp_UnlockHWSurface; device->FlipHWSurface = DSp_FlipHWSurface; device->FreeHWSurface = DSp_FreeHWSurface; #if SDL_VIDEO_OPENGL device->GL_MakeCurrent = Mac_GL_MakeCurrent; device->GL_SwapBuffers = DSp_GL_SwapBuffers; device->GL_LoadLibrary = Mac_GL_LoadLibrary; device->GL_GetProcAddress = Mac_GL_GetProcAddress; #endif device->SetCaption = NULL; device->SetIcon = NULL; device->IconifyWindow = NULL; device->GrabInput = NULL; device->GetWMInfo = NULL; device->FreeWMCursor = Mac_FreeWMCursor; device->CreateWMCursor = Mac_CreateWMCursor; device->ShowWMCursor = Mac_ShowWMCursor; device->WarpWMCursor = Mac_WarpWMCursor; device->InitOSKeymap = Mac_InitOSKeymap; device->PumpEvents = Mac_PumpEvents; device->GrabInput = NULL; device->CheckMouseMode = NULL; device->free = DSp_DeleteDevice; return device; } VideoBootStrap DSp_bootstrap = { "DSp", "MacOS DrawSprocket", DSp_Available, DSp_CreateDevice }; /* Use DSp/Display Manager to build mode list for given screen */ static SDL_Rect** DSp_BuildModeList (const GDHandle gDevice, int *displayWidth, int *displayHeight) { DSpContextAttributes attributes; DSpContextReference context; DisplayIDType displayID; SDL_Rect temp_list [16]; SDL_Rect **mode_list; int width, height, i, j; #if TARGET_API_MAC_OSX displayID = 0; #else /* Ask Display Manager for integer id of screen device */ if ( DMGetDisplayIDByGDevice (gDevice, &displayID, SDL_TRUE) != noErr ) { return NULL; } #endif /* Get the first possible DSp context on this device */ if ( DSpGetFirstContext (displayID, &context) != noErr ) { return NULL; } if ( DSpContext_GetAttributes (context, &attributes) != noErr ) return NULL; *displayWidth = attributes.displayWidth; *displayHeight = attributes.displayHeight; for ( i = 0; i < SDL_arraysize(temp_list); i++ ) { width = attributes.displayWidth; height = attributes.displayHeight; temp_list [i].x = 0 | attributes.displayBestDepth; temp_list [i].y = 0; temp_list [i].w = width; temp_list [i].h = height; /* DSp will report many different contexts with the same width and height. */ /* They will differ in bit depth and refresh rate. */ /* We will ignore them until we reach one with a different width/height */ /* When there are no more contexts to look at, we will quit building the list*/ while ( width == attributes.displayWidth && height == attributes.displayHeight ) { OSStatus err = DSpGetNextContext (context, &context); if (err != noErr) if (err == kDSpContextNotFoundErr) goto done; else return NULL; if ( DSpContext_GetAttributes (context, &attributes) != noErr ) return NULL; temp_list [i].x |= attributes.displayBestDepth; } } done: i++; /* i was not incremented before kicking out of the loop */ mode_list = (SDL_Rect**) SDL_malloc (sizeof (SDL_Rect*) * (i+1)); if (mode_list) { /* -dw- new stuff: build in reverse order so largest sizes list first */ for (j = i-1; j >= 0; j--) { mode_list [j] = (SDL_Rect*) SDL_malloc (sizeof (SDL_Rect)); if (mode_list [j]) SDL_memcpy (mode_list [j], &(temp_list [j]), sizeof (SDL_Rect)); else { SDL_OutOfMemory (); return NULL; } } mode_list [i] = NULL; /* append null to the end */ } else { SDL_OutOfMemory (); return NULL; } return mode_list; } static void DSp_IsHWAvailable (_THIS, SDL_PixelFormat *vformat) { /* VRAM GWorlds are only available on OS 9 or later. Even with OS 9, some display drivers won't support it, so we create a test GWorld and check for errors. */ long versionSystem; dsp_vram_available = SDL_FALSE; dsp_agp_available = SDL_FALSE; Gestalt ('sysv', &versionSystem); if (0x00000860 < (versionSystem & 0x0000FFFF)) { GWorldPtr offscreen; OSStatus err; Rect bounds; SetRect (&bounds, 0, 0, 320, 240); #if useDistantHdwrMem && useLocalHdwrMem err = NewGWorld (&offscreen, vformat->BitsPerPixel, &bounds, NULL, SDL_Display, useDistantHdwrMem | noNewDevice); if (err == noErr) { dsp_vram_available = SDL_TRUE; DisposeGWorld (offscreen); } err = NewGWorld (&offscreen, vformat->BitsPerPixel, &bounds, NULL, SDL_Display, useLocalHdwrMem | noNewDevice); if (err == noErr) { DisposeGWorld (offscreen); dsp_agp_available = SDL_TRUE; } #endif } } static int DSp_GetMainDevice (_THIS, GDHandle *device) { #if TARGET_API_MAC_OSX /* DSpUserSelectContext not available on OS X */ *device = GetMainDevice(); return 0; #else DSpContextAttributes attrib; DSpContextReference context; DisplayIDType display_id; GDHandle main_device; GDHandle device_list; device_list = GetDeviceList (); main_device = GetMainDevice (); /* Quick check to avoid slower method when only one display exists */ if ( (**device_list).gdNextGD == NULL ) { *device = main_device; return 0; } SDL_memset (&attrib, 0, sizeof (DSpContextAttributes)); /* These attributes are hopefully supported on all devices...*/ attrib.displayWidth = 640; attrib.displayHeight = 480; attrib.displayBestDepth = 8; attrib.backBufferBestDepth = 8; attrib.displayDepthMask = kDSpDepthMask_All; attrib.backBufferDepthMask = kDSpDepthMask_All; attrib.colorNeeds = kDSpColorNeeds_Require; attrib.pageCount = 1; if (noErr != DMGetDisplayIDByGDevice (main_device, &display_id, SDL_FALSE)) { SDL_SetError ("Display Manager couldn't associate GDevice with a Display ID"); return (-1); } /* Put up dialog on main display to select which display to use */ if (noErr != DSpUserSelectContext (&attrib, display_id, NULL, &context)) { SDL_SetError ("DrawSprocket couldn't create a context"); return (-1); } if (noErr != DSpContext_GetDisplayID (context, &display_id)) { SDL_SetError ("DrawSprocket couldn't get display ID"); return (-1); } if (noErr != DMGetGDeviceByDisplayID (display_id, &main_device, SDL_FALSE)) { SDL_SetError ("Display Manager couldn't associate Display ID with GDevice"); return (-1); } *device = main_device; return (0); #endif } static int DSp_VideoInit(_THIS, SDL_PixelFormat *vformat) { NumVersion dsp_version = { 0x01, 0x00, 0x00, 0x00 }; #if UNIVERSAL_INTERFACES_VERSION > 0x0320 dsp_version = DSpGetVersion (); #endif if ( (dsp_version.majorRev == 1 && dsp_version.minorAndBugRev < 0x73) || (dsp_version.majorRev < 1) ) { /* StandardAlert (kAlertStopAlert, "\pError!", "\pI need DrawSprocket 1.7.3 or later!\n" "You can find a newer version at http://www.apple.com/swupdates.", NULL, NULL); */ SDL_SetError ("DrawSprocket version is too old. Need 1.7.3 or later."); return (-1); } if ( DSpStartup () != noErr ) { SDL_SetError ("DrawSprocket couldn't startup"); return(-1); } /* Start DSpintosh events */ Mac_InitEvents(this); /* Get a handle to the main monitor, or choose one on multiple monitor setups */ if ( DSp_GetMainDevice(this, &SDL_Display) < 0) return (-1); /* Determine pixel format */ vformat->BitsPerPixel = GetPixDepth ( (**SDL_Display).gdPMap ); dsp_old_depth = vformat->BitsPerPixel; switch (vformat->BitsPerPixel) { case 16: vformat->Rmask = 0x00007c00; vformat->Gmask = 0x000003e0; vformat->Bmask = 0x0000001f; break; default: break; } if ( DSp_CreatePalette (this) < 0 ) { SDL_SetError ("Could not create palette"); return (-1); } /* Get a list of available fullscreen modes */ SDL_modelist = DSp_BuildModeList (SDL_Display, &this->info.current_w, &this->info.current_h); if (SDL_modelist == NULL) { SDL_SetError ("DrawSprocket could not build a mode list"); return (-1); } /* Check for VRAM and AGP GWorlds for HW Blitting */ DSp_IsHWAvailable (this, vformat); this->info.wm_available = 0; if (dsp_vram_available || dsp_agp_available) { this->info.hw_available = SDL_TRUE; this->CheckHWBlit = DSp_CheckHWBlit; this->info.blit_hw = SDL_TRUE; this->FillHWRect = DSp_FillHWRect; this->info.blit_fill = SDL_TRUE; #ifdef DSP_TRY_CC_AND_AA this->SetHWColorKey = DSp_SetHWColorKey; this->info.blit_hw_CC = SDL_TRUE; this->SetHWAlpha = DSp_SetHWAlpha; this->info.blit_hw_A = SDL_TRUE; #endif } return(0); } static SDL_Rect **DSp_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) { static SDL_Rect *dsp_modes[16]; int i = 0, j = 0; if ( format->BitsPerPixel == 0 ) return ( (SDL_Rect**) NULL ); while (SDL_modelist[i] != NULL) { if (SDL_modelist[i]->x & format->BitsPerPixel) { dsp_modes[j] = SDL_modelist[i]; j++; } i++; } dsp_modes[j] = NULL; return dsp_modes; } /* Various screen update functions available */ static void DSp_DirectUpdate(_THIS, int numrects, SDL_Rect *rects); #if ! TARGET_API_MAC_OSX static volatile unsigned int retrace_count = 0; /* -dw- need volatile because it updates asychronously */ Boolean DSp_VBLProc ( DSpContextReference context, void *ref_con ) { retrace_count++; return 1; /* Darrell, is this right? */ } static void DSp_SetHWError (OSStatus err, int is_agp) { char message[1024]; const char *fmt, *mem; if ( is_agp ) { mem = "AGP Memory"; } else { mem = "VRAM"; } switch(err) { case memFullErr: fmt = "Hardware surface possible but not enough %s available"; break; case cDepthErr: fmt = "Hardware surface possible but invalid color depth"; break; default: fmt = "Hardware surface could not be allocated in %s - unknown error"; break; } SDL_snprintf(message, SDL_arraysize(message), fmt, mem); SDL_SetError(message); } #endif // TARGET_API_MAC_OSX /* put up a dialog to verify display change */ static int DSp_ConfirmSwitch () { /* resource id's for dialog */ const int rDialog = 1002; const int bCancel = 1; const int bOK = 2; DialogPtr dialog; OSStatus err; SInt32 response; DialogItemIndex item = 0; GrafPtr savePort; GetPort (&savePort); dialog = GetNewDialog (rDialog, NULL, (WindowPtr) -1); if (dialog == NULL) return (0); #if TARGET_API_CARBON SetPort (GetDialogPort(dialog)); #else SetPort ((WindowPtr) dialog); #endif SetDialogDefaultItem (dialog, bCancel); SetDialogCancelItem (dialog, bCancel); SetEventMask (everyEvent); FlushEvents (everyEvent, 0); /* On MacOS 8.5 or later, we can make the dialog go away after 15 seconds */ /* This is good since it's possible user can't even see the dialog! */ /* Requires linking to DialogsLib */ err = Gestalt(gestaltSystemVersion,&response); if (err == noErr && response >= 0x00000850) { SetDialogTimeout(dialog, bCancel, 15); } do { ModalDialog ( NULL, &item ); } while ( item != bCancel && item != bOK && err != noErr); DisposeDialog (dialog); SetPort (savePort); SetEventMask(everyEvent - autoKeyMask); FlushEvents(everyEvent, 0); return (item - 1); } static void DSp_UnsetVideoMode(_THIS, SDL_Surface *current) { if ( current->flags & SDL_OPENGL ) { Mac_GL_Quit (this); } if (dsp_context != NULL) { GWorldPtr front; DSpContext_GetFrontBuffer (dsp_context, &front); if (front != dsp_back_buffer) DisposeGWorld (dsp_back_buffer); if (current->hwdata) SDL_free(current->hwdata); DSpContext_SetState (dsp_context, kDSpContextState_Inactive ); DSpContext_Release (dsp_context); dsp_context = NULL; } if (SDL_Window != NULL) { DisposeWindow (SDL_Window); SDL_Window = NULL; } current->pixels = NULL; current->flags = 0; } static SDL_Surface *DSp_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { #if !TARGET_API_MAC_OSX DisplayIDType display_id; Fixed freq; #endif DSpContextAttributes attrib; OSStatus err; UInt32 rmask = 0, gmask = 0, bmask = 0; int page_count; int double_buf; int hw_surface; int use_dsp_back_buffer; DSp_UnsetVideoMode (this, current); if (bpp != dsp_old_depth) DSp_DestroyPalette (this); double_buf = (flags & SDL_DOUBLEBUF) != 0; hw_surface = (flags & SDL_HWSURFACE) != 0; use_dsp_back_buffer = !dsp_vram_available || !hw_surface ; current->flags |= SDL_FULLSCREEN; rebuild: if ( double_buf && use_dsp_back_buffer ) { page_count = 2; } else { page_count = 1; } SDL_memset (&attrib, 0, sizeof (DSpContextAttributes)); attrib.displayWidth = width; attrib.displayHeight = height; attrib.displayBestDepth = bpp; attrib.backBufferBestDepth = bpp; attrib.displayDepthMask = kDSpDepthMask_All; attrib.backBufferDepthMask = kDSpDepthMask_All; attrib.colorNeeds = kDSpColorNeeds_Require; attrib.colorTable = 0; attrib.pageCount = page_count; #if TARGET_API_MAC_OSX || UNIVERSAL_INTERFACES_VERSION == 0x0320 if ( DSpFindBestContext (&attrib, &dsp_context) != noErr ) { SDL_SetError ("DrawSprocket couldn't find a context"); return NULL; } #else if ( noErr != DMGetDisplayIDByGDevice (SDL_Display, &display_id, SDL_FALSE) ) { SDL_SetError ("Display Manager couldn't associate GDevice with display_id"); return NULL; } if ( DSpFindBestContextOnDisplayID(&attrib, &dsp_context, display_id) != noErr ) { SDL_SetError ("DrawSprocket couldn't find a suitable context on given display"); return NULL; } #endif if ( DSpContext_Reserve (dsp_context, &attrib) != noErr ) { SDL_SetError ("DrawSprocket couldn't get the needed resources to build the display"); return NULL; } if ( (err = DSpContext_SetState (dsp_context, kDSpContextState_Active)) != noErr ) { if (err == kDSpConfirmSwitchWarning) { if ( ! DSp_ConfirmSwitch () ) { DSpContext_Release (dsp_context); dsp_context = NULL; SDL_SetError ("User cancelled display switch"); return NULL; } else /* Have to reactivate context. Why? */ DSpContext_SetState (dsp_context, kDSpContextState_Active); } else { SDL_SetError ("DrawSprocket couldn't activate the context"); return NULL; } } if (bpp != dsp_old_depth) { DSp_CreatePalette (this); /* update format if display depth changed */ if (bpp == 16) { rmask = 0x00007c00; gmask = 0x000003e0; bmask = 0x0000001f; } if ( ! SDL_ReallocFormat (current, bpp, rmask, gmask, bmask, 0 ) ) { SDL_SetError ("Could not reallocate video format."); return(NULL); } } if (!double_buf) { /* single-buffer context */ DSpContext_GetFrontBuffer (dsp_context, &dsp_back_buffer); current->hwdata = (private_hwdata*) SDL_malloc (sizeof (private_hwdata)); if (current ->hwdata == NULL) { SDL_OutOfMemory (); return NULL; } current->hwdata->offscreen = dsp_back_buffer; current->flags |= SDL_HWSURFACE; this->UpdateRects = DSp_DirectUpdate; } else if ( use_dsp_back_buffer ) { DSpContext_GetBackBuffer (dsp_context, kDSpBufferKind_Normal, &dsp_back_buffer); current->flags |= SDL_DOUBLEBUF | SDL_SWSURFACE; /* only front buffer is in VRAM */ this->UpdateRects = DSp_DSpUpdate; } else if ( DSp_NewHWSurface(this, &dsp_back_buffer, bpp, width-1, height-1) == 0 ) { current->hwdata = (private_hwdata*) SDL_malloc (sizeof (private_hwdata)); if (current ->hwdata == NULL) { SDL_OutOfMemory (); return NULL; } SDL_memset (current->hwdata, 0, sizeof (private_hwdata)); current->hwdata->offscreen = dsp_back_buffer; current->flags |= SDL_DOUBLEBUF | SDL_HWSURFACE; this->UpdateRects = DSp_DirectUpdate; /* hardware doesn't do update rects, must be page-flipped */ } else { DSpContext_Release (dsp_context); use_dsp_back_buffer = SDL_TRUE; goto rebuild; } current->pitch = GetPortPixRowBytes(dsp_back_buffer) & 0x3FFF; current->pixels = GetPixBaseAddr(GetPortPixMap(dsp_back_buffer)); current->w = width; current->h = height; #if ! TARGET_API_MAC_OSX if (use_dsp_back_buffer) { DSpContext_GetMonitorFrequency (dsp_context, &freq); DSpContext_SetMaxFrameRate (dsp_context, freq >> 16); } if ( (current->flags & SDL_HWSURFACE) || (current->flags & SDL_OPENGL) ) DSpContext_SetVBLProc (dsp_context, DSp_VBLProc, NULL); #endif if (bpp == 8) current->flags |= SDL_HWPALETTE; if (flags & SDL_OPENGL) { Rect rect; RGBColor rgb = { 0.0, 0.0, 0.0 }; GrafPtr save_port; SetRect (&rect, 0, 0, width, height); SDL_Window = NewCWindow(nil, &( (**SDL_Display).gdRect), "\p", SDL_TRUE, plainDBox, (WindowPtr)-1, SDL_FALSE, 0); if (SDL_Window == NULL) { SDL_SetError ("DSp_SetVideoMode : OpenGL window could not be created."); return NULL; } /* Set window color to black to avoid white flash*/ GetPort (&save_port); #if TARGET_API_MAC_CARBON SetPort (GetWindowPort(SDL_Window)); #else SetPort (SDL_Window); #endif RGBForeColor (&rgb); PaintRect (&rect); SetPort (save_port); SetPortWindowPort (SDL_Window); SelectWindow (SDL_Window); if ( Mac_GL_Init (this) < 0 ) { SDL_SetError ("DSp_SetVideoMode : could not create OpenGL context."); return NULL; } current->flags |= SDL_OPENGL; } return current; } #ifdef DSP_TRY_CC_AND_AA static int DSp_MakeHWMask (_THIS, SDL_Surface *surface) { GDHandle save_device; CGrafPtr save_port; GWorldPtr temp; RGBColor black = { 0, 0, 0 }; RGBColor white = { 0xFFFF, 0xFFFF, 0xFFFF }; Rect rect; Uint32 depth = GetPixDepth ( GetGDevPixMap (SDL_Display) ); SetRect (&rect, 0, 0, surface->w, surface->h); if ( noErr != NewGWorld (&(surface->hwdata->mask), depth, &rect, 0, SDL_Display, 0 ) < 0 ) { SDL_OutOfMemory (); return (-1); } if ( noErr != NewGWorld (&temp, depth, &rect, 0 , SDL_Display, 0 ) ) { SDL_OutOfMemory (); return (-1); } GetGWorld (&save_port, &save_device); SetGWorld (surface->hwdata->mask, SDL_Display); RGBForeColor (&white); PaintRect (&rect); RGBBackColor (&(surface->hwdata->trans)); CopyBits ( GetPortBitMapForCopyBits(surface->hwdata->offscreen), GetPortBitMapForCopyBits(surface->hwdata->mask), &rect, &rect, transparent, NULL ); SetGWorld (surface->hwdata->mask, SDL_Display); SetGWorld (save_port, save_device); return (0); } static int DSp_SetHWAlpha(_THIS, SDL_Surface *surface, UInt8 alpha) { surface->hwdata->alpha.red = (alpha / 255.0) * 65535; surface->hwdata->alpha.blue = (alpha / 255.0) * 65535; surface->hwdata->alpha.green = (alpha / 255.0) * 65535; surface->flags |= SDL_SRCALPHA; if (surface->flags & SDL_SRCCOLORKEY) { return(DSp_MakeHWMask (this, surface)); } return(0); } static int DSp_SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key) { CGrafPtr save_port; GDHandle save_device; GetGWorld (&save_port, &save_device); SetGWorld (surface->hwdata->offscreen, NULL); Index2Color (key, &(surface->hwdata->trans)); surface->flags |= SDL_SRCCOLORKEY; SetGWorld (save_port, save_device); if ( surface->flags & SDL_SRCALPHA ) { return(DSp_MakeHWMask (this, surface)); } return(0); } #endif /* DSP_TRY_CC_AND_AA */ static int DSp_NewHWSurface(_THIS, CGrafPtr *port, int depth, int width, int height) { OSStatus err; Rect bounds; SetRect (&bounds, 0, 0, width, height); #if useDistantHdwrMem && useLocalHdwrMem if (dsp_vram_available) { /* try VRAM */ err = NewGWorld (port, depth, &bounds, 0 , SDL_Display, useDistantHdwrMem | noNewDevice ); if (err != noErr) DSp_SetHWError (err, SDL_FALSE); else return (0); } if (dsp_agp_available) { /* try AGP */ err = NewGWorld (port, depth, &bounds, 0 , SDL_Display, useLocalHdwrMem | noNewDevice ); if (err != noErr) DSp_SetHWError (err, SDL_TRUE); else return (0); } #endif return (-1); } static int DSp_AllocHWSurface(_THIS, SDL_Surface *surface) { GWorldPtr temp; if ( DSp_NewHWSurface (this, &temp, surface->format->BitsPerPixel, surface->w, surface->h) < 0 ) return (-1); surface->hwdata = (private_hwdata*) SDL_malloc (sizeof (private_hwdata)); if (surface->hwdata == NULL) { SDL_OutOfMemory (); return -1; } SDL_memset (surface->hwdata, 0, sizeof(private_hwdata)); surface->hwdata->offscreen = temp; surface->pitch = GetPixRowBytes (GetPortPixMap (temp)) & 0x3FFF; surface->pixels = GetPixBaseAddr (GetPortPixMap (temp)); surface->flags |= SDL_HWSURFACE; #ifdef DSP_TRY_CC_AND_AA surface->flags |= SDL_HWACCEL; #endif return 0; } static void DSp_FreeHWSurface(_THIS, SDL_Surface *surface) { if (surface->hwdata->offscreen != NULL) DisposeGWorld (surface->hwdata->offscreen); SDL_free(surface->hwdata); surface->pixels = NULL; } static int DSp_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dest) { int accelerated; /* Set initial acceleration on */ src->flags |= SDL_HWACCEL; /* Set the surface attributes */ if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { if ( ! this->info.blit_hw_A ) { src->flags &= ~SDL_HWACCEL; } } if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { if ( ! this->info.blit_hw_CC ) { src->flags &= ~SDL_HWACCEL; } } /* Check to see if final surface blit is accelerated */ accelerated = !!(src->flags & SDL_HWACCEL); if ( accelerated ) { src->map->hw_blit = DSp_HWAccelBlit; } return(accelerated); } static int DSp_HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect) { CGrafPtr save_port; GDHandle save_device; Rect src_rect, dst_rect; RGBColor black = { 0, 0, 0 }; RGBColor white = { 0xFFFF, 0xFFFF, 0xFFFF }; #ifdef DSP_TRY_CC_AND_AA UInt32 mode; #endif SetRect (&src_rect, srcrect->x, srcrect->y, srcrect->x + srcrect->w, srcrect->y + srcrect->h); SetRect (&dst_rect, dstrect->x, dstrect->y, dstrect->x + dstrect->w, dstrect->y + dstrect->h); GetGWorld (&save_port, &save_device); SetGWorld (dst->hwdata->offscreen, NULL); RGBForeColor (&black); RGBBackColor (&white); #ifdef DSP_TRY_CC_AND_AA if ( (src->flags & SDL_SRCCOLORKEY) && (src->flags & SDL_SRCALPHA) ) { OpColor (&(src->hwdata->alpha)); CopyDeepMask ( GetPortBitMapForCopyBits(src->hwdata->offscreen), GetPortBitMapForCopyBits(src->hwdata->mask), GetPortBitMapForCopyBits(dst->hwdata->offscreen), &src_rect, &src_rect, &dst_rect, blend, NULL ); } else { if ( src->flags & SDL_SRCCOLORKEY) { RGBBackColor (&(src->hwdata->trans) ); mode = transparent; } else if (src->flags & SDL_SRCALPHA) { OpColor (&(src->hwdata->alpha)); mode = blend; } else { mode = srcCopy; } CopyBits ( GetPortBitMapForCopyBits(src->hwdata->offscreen), GetPortBitMapForCopyBits(dst->hwdata->offscreen), &src_rect, &dst_rect, mode, NULL ); } #else CopyBits ( &(((GrafPtr)(src->hwdata->offscreen))->portBits), &(((GrafPtr)(dst->hwdata->offscreen))->portBits), &src_rect, &dst_rect, srcCopy, NULL ); #endif /* DSP_TRY_CC_AND_AA */ SetGWorld (save_port, save_device); return(0); } static int DSp_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color) { CGrafPtr save_port; GDHandle save_device; Rect fill_rect; RGBColor rgb; SetRect (&fill_rect, rect->x, rect->y, rect->x + rect->w, rect->y + rect->h); GetGWorld (&save_port, &save_device); SetGWorld (dst->hwdata->offscreen, NULL); Index2Color (color, &rgb); RGBForeColor (&rgb); PaintRect (&fill_rect); SetGWorld (save_port, save_device); return(0); } static int DSp_FlipHWSurface(_THIS, SDL_Surface *surface) { if ( (surface->flags & SDL_HWSURFACE) ) { CGrafPtr dsp_front_buffer, save_port; Rect rect; #if ! TARGET_API_MAC_OSX unsigned int old_count; #endif /* pseudo page flipping for VRAM back buffer*/ DSpContext_GetFrontBuffer (dsp_context, &dsp_front_buffer); SetRect (&rect, 0, 0, surface->w-1, surface->h-1); GetPort ((GrafPtr *)&save_port); SetPort ((GrafPtr)dsp_front_buffer); /* wait for retrace */ /* I have tried doing the swap in interrupt routine (VBL Proc) to do */ /* it asynchronously, but apparently CopyBits isn't interrupt safe */ #if ! TARGET_API_MAC_OSX #ifndef DSP_NO_SYNC_VBL old_count = retrace_count; while (old_count == retrace_count) ; #endif #endif CopyBits ( GetPortBitMapForCopyBits(dsp_back_buffer), GetPortBitMapForCopyBits(dsp_front_buffer), &rect, &rect, srcCopy, NULL ); SetPort ((GrafPtr)save_port); } else { /* not really page flipping at all: DSp just blits the dirty rectangles from DSp_UpdateRects */ Boolean busy_flag; DSpContext_SwapBuffers (dsp_context, NULL, &busy_flag); /* this waits for VBL */ DSpContext_GetBackBuffer (dsp_context, kDSpBufferKind_Normal, &dsp_back_buffer); surface->pixels = GetPixBaseAddr( GetPortPixMap(dsp_back_buffer) ); } return(0); } static int DSp_LockHWSurface(_THIS, SDL_Surface *surface) { if ( LockPixels (GetGWorldPixMap (surface->hwdata->offscreen)) ) return 0; else return -1; } static void DSp_UnlockHWSurface(_THIS, SDL_Surface *surface) { UnlockPixels (GetGWorldPixMap (surface->hwdata->offscreen)); } static void DSp_DirectUpdate(_THIS, int numrects, SDL_Rect *sdl_rects) { return; } static void DSp_DSpUpdate(_THIS, int numrects, SDL_Rect *sdl_rects) { #if ! TARGET_API_MAC_OSX /* Unsupported DSp in here */ int i; Rect rect; for (i = 0; i < numrects; i++) { rect.top = sdl_rects[i].y; rect.left = sdl_rects[i].x; rect.bottom = sdl_rects[i].h + sdl_rects[i].y; rect.right = sdl_rects[i].w + sdl_rects[i].x; DSpContext_InvalBackBufferRect (dsp_context, &rect); } #endif } static int DSp_CreatePalette(_THIS) { /* Create our palette */ SDL_CTab = (CTabHandle)NewHandle(sizeof(ColorSpec)*256 + 8); if ( SDL_CTab == nil ) { SDL_OutOfMemory(); return(-1); } (**SDL_CTab).ctSeed = GetCTSeed(); (**SDL_CTab).ctFlags = 0; (**SDL_CTab).ctSize = 255; CTabChanged(SDL_CTab); SDL_CPal = NewPalette(256, SDL_CTab, pmExplicit+pmTolerant, 0); return 0; } static int DSp_DestroyPalette(_THIS) { /* Free palette and restore original one */ if ( SDL_CTab != nil ) { DisposeHandle((Handle)SDL_CTab); SDL_CTab = nil; } if ( SDL_CPal != nil ) { DisposePalette(SDL_CPal); SDL_CPal = nil; } RestoreDeviceClut(SDL_Display); return (0); } static int DSp_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { CTabHandle cTab; int i; cTab = SDL_CTab; /* Verify the range of colors */ if ( (firstcolor+ncolors) > ((**cTab).ctSize+1) ) { return(0); } /* Set the screen palette and update the display */ for(i = 0; i < ncolors; i++) { int j = firstcolor + i; (**cTab).ctTable[j].value = j; (**cTab).ctTable[j].rgb.red = colors[i].r << 8 | colors[i].r; (**cTab).ctTable[j].rgb.green = colors[i].g << 8 | colors[i].g; (**cTab).ctTable[j].rgb.blue = colors[i].b << 8 | colors[i].b; } SetGDevice(SDL_Display); SetEntries(0, (**cTab).ctSize, (ColorSpec *)&(**cTab).ctTable); return(1); } void DSp_VideoQuit(_THIS) { int i; /* Free current video mode */ DSp_UnsetVideoMode(this, this->screen); /* Free Palette and restore original */ DSp_DestroyPalette (this); /* Free list of video modes */ if ( SDL_modelist != NULL ) { for ( i=0; SDL_modelist[i]; i++ ) { SDL_free(SDL_modelist[i]); } SDL_free(SDL_modelist); SDL_modelist = NULL; } /* Unload DrawSprocket */ DSpShutdown (); } #if SDL_VIDEO_OPENGL /* swap buffers with v-sync */ static void DSp_GL_SwapBuffers (_THIS) { #ifndef DSP_NO_SYNC_OPENGL unsigned int old_count; old_count = retrace_count; while (old_count == retrace_count) ; #endif aglSwapBuffers (glContext); } #endif